Inspiring Call {2}{G}
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)
Illustrated by Dan Murayama Scott
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Inspiring Call:
- Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters. (2017-11-17)
- Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible. (2017-11-17)