Jitte de Umezawa {2}
Artefato Lendário - Equipamento
Toda vez que a criatura equipada causar dano de combate, coloque dois marcadores de carga em Jitte de Umezawa .
Remova um marcador de carga de Jitte de Umezawza: Escolha um A criatura equipada recebe +2/+2 até o final do turno; ou a criatura alvo recebe -1/-1 até o final do turno; ou você ganha 2 pontos de vida.
Equipar {2}
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Banned
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Jitte de Umezawa:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated. (2005-02-01)
- If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced. (2005-02-01)
- The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves. (2005-02-01)
- If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves. (2005-02-01)
- If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves. (2005-02-01)