Jitte de Umezawa {2}
Artefacto legendario - Equipo
Siempre que la criatura equipada haga daño de combate, pon dos contadores de carga sobre el Jitte de Umezawa.
Remover un contador de carga del Jitte de Umezawa: Elige uno: La criatura equipada obtiene +2/+2 hasta el final del turno; o la criatura objetivo obtiene -1/-1 hasta el final del turno; o ganas 2 vidas.
Equipar {2}.
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Banned
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Jitte de Umezawa:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated. (2005-02-01)
- If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced. (2005-02-01)
- The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves. (2005-02-01)
- If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves. (2005-02-01)
- If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves. (2005-02-01)