Makindi Patrol (Battle for Zendikar #39)

Makindi Patrol {2}{W}

Creature — Human Knight Ally

Rally — Whenever Makindi Patrol or another Ally you control enters, creatures you control gain vigilance until end of turn.

Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.

2/3

Illustrated by David Palumbo

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Makindi Patrol:
  • Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking. (2015-08-25)
  • When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. (2015-08-25)
  • If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself. (2015-08-25)