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1 – 60 of 2,067 cards where the card types include “human”

Abbey Matron {2}{W}

Creature — Human Cleric

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

1/3
Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1
Aberrant Researcher {3}{U}

Creature — Human Insect

Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it’s an instant or sorcery card, transform Aberrant Researcher.

3/2
Perfected Form

Creature — Insect Horror

Flying

5/4
Abu Ja'far {W}

Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can’t be regenerated.

0/1
Abyssal Hunter {3}{B}

Creature — Human Assassin

{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter’s power to that creature.

1/1
Abzan Battle Priest {3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

3/2
Abzan Falconer {2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

2/3
Abzan Guide {3}{W}{B}{G}

Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4
Abzan Kin-Guard {3}{G}

Creature — Human Warrior

Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

3/3
Academy Elite {3}{U}

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0
Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1
Academy Rector {3}{W}

Creature — Human Cleric

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

1/2
Academy Researchers {1}{U}{U}

Creature — Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2/2
Accorder Paladin {1}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

3/1
Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2
Infectious Curse

Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Acolyte of the Inferno {2}{R}

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

3/1
Acolyte of Xathrid {B}

Creature — Human Cleric

{1}{B}, {T}: Target player loses 1 life.

0/1
Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

3/3
Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4
Adun Oakenshield {B}{R}{G}

Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

1/2
Advance Scout {1}{W}

Creature — Human Soldier Scout

First strike

{W}: Target creature gains first strike until end of turn.

1/1
Aegis of the Gods {1}{W}

Enchantment Creature — Human Soldier

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

2/1
Aerathi Berserker {2}{R}{R}{R}

Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

2/4
Aerial Caravan {4}{U}{U}

Creature — Human Soldier

Flying

{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

4/3
Aerie Worshippers {3}{U}

Creature — Human Cleric

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.

2/4
Aeronaut Admiral {3}{W}

Creature — Human Pilot

Flying

Vehicles you control have flying.

3/1
Aeronaut Tinkerer {2}{U}

Creature — Human Artificer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can’t be blocked except by creatures with flying or reach.)

2/3
Aether Adept {1}{U}{U}

Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner’s hand.

2/2
Aether Chaser {1}{R}

Creature — Human Artificer

First strike

When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

2/1
Aether Poisoner {1}{B}

Creature — Human Artificer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

1/1
Aethertorch Renegade {2}{R}

Creature — Human Rogue

When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature.

{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player.

1/2
Affa Protector {2}{W}

Creature — Human Soldier Ally

Vigilance

1/4
Afflicted Deserter {3}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

3/2
Werewolf Ransacker

Creature — Werewolf

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact’s controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

5/4
Agadeem Occultist {2}{B}

Creature — Human Shaman Ally

{T}: Put target creature card from an opponent’s graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

0/2
Agent of Horizons {2}{G}

Creature — Human Rogue

{2}{U}: Agent of Horizons can’t be blocked this turn.

3/2
Agent of Masks {3}{W}{B}

Creature — Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

2/3
Agent of Shauku {1}{B}

Creature — Human Mercenary

{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.

1/1
Agent of Stromgald {R}

Creature — Human Knight

{R}: Add {B} to your mana pool.

1/1
Agent of the Fates {1}{B}{B}

Creature — Human Assassin

Deathtouch

Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.

3/2
Agrus Kos, Wojek Veteran {3}{R}{W}

Legendary Creature — Human Soldier

Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

3/3
Ahn-Crop Champion {2}{G}{W}

Creature — Human Warrior

You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won’t untap during your next untap step.)

4/4
Akoum Battlesinger {1}{R}

Creature — Human Berserker Ally

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

1/1
Akoum Flameseeker {2}{R}

Creature — Human Shaman Ally

Cohort{T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.

3/2
Akoum Stonewaker {1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

2/1
Akrasan Squire {W}

Creature — Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/1
Akroan Conscriptor {4}{R}

Creature — Human Shaman

Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

3/2
Akroan Crusader {R}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.

1/1
Akroan Hoplite {R}{W}

Creature — Human Soldier

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

1/2
Akroan Jailer {W}

Creature — Human Soldier

{2}{W}, {T}: Tap target creature.

1/1
Akroan Line Breaker {2}{R}

Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

2/1
Akroan Phalanx {3}{W}

Creature — Human Soldier

Vigilance

{2}{R}: Creatures you control get +1/+0 until end of turn.

3/3
Akroan Sergeant {2}{R}

Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2
Akroan Skyguard {1}{W}

Creature — Human Soldier

Flying

Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

1/1
Akroma's Devoted {3}{W}

Creature — Human Cleric

Cleric creatures have vigilance.

2/4
Alabaster Mage {1}{W}

Creature — Human Wizard

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

2/1
Alaborn Cavalier {2}{W}{W}

Creature — Human Knight

Whenever Alaborn Cavalier attacks, you may tap target creature.

2/2
Alaborn Grenadier {W}{W}

Creature — Human Soldier

Vigilance

2/2
Alaborn Musketeer {1}{W}

Creature — Human Soldier

Reach (This creature can block creatures with flying.)

2/1
Alaborn Trooper {2}{W}

Creature — Human Soldier

2/3
Alaborn Veteran {2}{W}

Creature — Human Knight

{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

2/2
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