1 – 60 of 3,781 cards where the card types include “human”
A-Asari Captain {1}{R}{W}
Creature — Human Samurai
Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Abbey Matron {2}{W}
Creature — Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Abbot of Keral Keep {1}{R}
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.
Abdel Adrian, Gorion's Ward {4}{W}
Legendary Creature — Human Warrior
When Abdel Adrian, Gorion’s Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Aberrant Mind Sorcerer {4}{U}
Creature — Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Aberrant Researcher {3}{U}
Creature — Human Insect
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
Perfected Form
Creature — Insect Horror
Flying
Abu Ja'far {W}
Creature — Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can’t be regenerated.
Abyssal Hunter {3}{B}
Creature — Human Assassin
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter’s power to that creature.
Abzan Battle Priest {3}{W}
Creature — Human Cleric
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
Abzan Falconer {2}{W}
Creature — Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Abzan Guide {3}{W}{B}{G}
Creature — Human Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Abzan Kin-Guard {3}{G}
Creature — Human Warrior
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
Academy Elite {3}{U}
Creature — Human Wizard
Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Academy Journeymage {4}{U}
Creature — Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters, return target creature an opponent controls to its owner’s hand.
Academy Loremaster {U}{U}
Creature — Human Wizard
At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Academy Raider {2}{R}
Creature — Human Warrior
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
Academy Rector {3}{W}
Creature — Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Academy Researchers {1}{U}{U}
Creature — Human Wizard
When Academy Researchers enters, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
Acclaimed Contender {2}{W}
Creature — Human Knight
When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Accorder Paladin {1}{W}
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Accursed Witch {3}{B}
Creature — Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchantment — Aura Curse
Enchant player
Spells you cast that target enchanted player cost {1} less to cast.
At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.
Ace, Fearless Rebel {3}{G}
Legendary Creature — Human Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor’s companion (You can have two commanders if the other is the Doctor.)
Achilles Davenport {2}{U}{B}
Legendary Creature — Human Assassin
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can’t be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Acolyte Hybrid {2}{R}
Creature — Tyranid Human
Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Acolyte of Affliction {2}{B}{G}
Creature — Human Cleric
When Acolyte of Affliction enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Acolyte of the Inferno {2}{R}
Creature — Human Monk
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Acolyte of Xathrid {B}
Creature — Human Cleric
{1}{B}, {T}: Target player loses 1 life.
Acquisitions Expert {1}{B}
Creature — Human Rogue
When Acquisitions Expert enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Acrobatic Cheerleader {1}{W}
Creature — Human Survivor
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
A-Dawnbringer Cleric {1}{W}
Creature — Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Adeline, Resplendent Cathar {1}{W}{W}
Legendary Creature — Human Knight
Vigilance
Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.
Adeliz, the Cinder Wind {1}{U}{R}
Legendary Creature — Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
A-Devoted Grafkeeper {W}{U}
Creature — Human Peasant
When Devoted Grafkeeper enters, mill four cards.
Whenever you cast a spell from your graveyard, tap target creature you don’t control.
Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
A-Departed Soulkeeper
Creature — Spirit
Flying
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Adéwalé, Breaker of Chains {1}{U}{B}
Legendary Creature — Human Assassin Pirate
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
Adherent of Hope {1}{W}
Creature — Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
Admiral Beckett Brass {1}{U}{B}{R}
Legendary Creature — Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Admiral Brass, Unsinkable {2}{U}{B}{R}
Legendary Creature — Human Pirate
When Admiral Brass, Unsinkable enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
A-Dokuchi Silencer {1}{B}
Creature — Human Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
A-Dragon's Rage Channeler {R}
Creature — Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
Adriana, Captain of the Guard {3}{R}{W}
Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Adric, Mathematical Genius {1}{U}
Legendary Creature — Human Artificer
{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
Doctor’s companion (You can have two commanders if the other is the Doctor.)
A-Dueling Coach {3}{W}
Creature — Human Monk
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Adun Oakenshield {B}{R}{G}
Legendary Creature — Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
Advance Scout {1}{W}
Creature — Human Soldier Scout
First strike
{W}: Target creature gains first strike until end of turn.
Aegis of the Gods {1}{W}
Enchantment Creature — Human Soldier
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
A-Eiganjo Exemplar {W}
Enchantment Creature — Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Aerathi Berserker {2}{R}{R}{R}
Creature — Human Berserker
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Aerial Caravan {4}{U}{U}
Creature — Human Soldier
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Aerial Engineer {2}{W}{U}
Creature — Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
Aerie Worshippers {3}{U}
Creature — Human Cleric
Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
Aeronaut Admiral {3}{W}
Creature — Human Pilot
Flying
Vehicles you control have flying.
Aeronaut Cavalry {4}{W}
Creature — Human Soldier
Flying
When Aeronaut Cavalry enters, put a +1/+1 counter on another target Soldier you control.
Aeronaut Tinkerer {2}{U}
Creature — Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact. (It can’t be blocked except by creatures with flying or reach.)
Aether Adept {1}{U}{U}
Creature — Human Wizard
When Aether Adept enters, return target creature to its owner’s hand.
Aetherblade Agent {1}{B}
Creature — Human Rogue
Deathtouch
{4}{U/P}: Transform Aetherblade Agent. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
Gitaxian Mindstinger
Creature — Phyrexian Rogue
Deathtouch
Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card.
Aether Channeler {2}{U}
Creature — Human Wizard
When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner’s hand.
• Draw a card.
Aether Chaser {1}{R}
Creature — Human Artificer
First strike
When Aether Chaser enters, you get {E}{E} (two energy counters).
Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Aether Poisoner {1}{B}
Creature — Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Aether Poisoner enters, you get {E}{E} (two energy counters).
Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Aethertorch Renegade {2}{R}
Creature — Human Rogue
When Aethertorch Renegade enters, you get {E}{E}{E}{E} (four energy counters).
{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature.
{T}, Pay eight {E}: Aethertorch Renegade deals 6 damage to target player or planeswalker.
A-Exhibition Magician {2}{R}
Creature — Human Wizard
When Exhibition Magician enters, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token.