Finest Hour {2}{G}{W}{U}
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it’s the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Illustrated by Michael Komarck
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Finest Hour:
- Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn. (2009-05-01)
- Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends. (2009-05-01)