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1 – 60 of 62 cards where the text includes “whenever” and the text includes “creature” and the text includes “enters” and the text includes “the” and the text includes “battlefield” and the text includes “you” and the text includes “gain” and the text includes “1” and the t…

A-Druid Class {1}{G}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{2}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and “This creature’s power and toughness are each equal to the number of lands you control.” It’s still a land.

Ajani's Welcome {W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

Anointer Priest {1}{W}

Creature — Human Cleric

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3
Answered Prayers {1}{W}{W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn’t a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Aragorn and Arwen, Wed {4}{G}{W}

Legendary Creature — Human Elf Noble

Vigilance

Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.

3/6
Arek, False Goldwarden {W}{B}

Legendary Creature — Human Cleric

Starting intensity 0

Whenever another creature enters the battlefield under your control, perpetually increase the intensity of Arek and the intensity of all cards named Arek, False Goldwarden in your graveyard, hand, and library by 1.

{3}{W}{B}, {T}, Sacrifice Arek: Target opponent loses X life and you gain X life, where X is Arek’s intensity.

2/2
A-Social Climber {2}{G}

Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.

4/2
A-Tenured Inkcaster {3}{B}

Creature — Vampire Warlock

When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.

Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

3/3
Auriok Champion {W}{W}

Creature — Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

1/1
Authority of the Consuls {W}

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent’s control, you gain 1 life.

Ayara, First of Locthwain {B}{B}{B}

Legendary Creature — Elf Noble

Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.

2/3
Bastion of Remembrance {2}{B}

Enchantment

When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Bishop of Wings {W}{W}

Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

1/4
Case of the Uneaten Feast {W}

Enchantment — Case

Whenever a creature enters the battlefield under your control, you gain 1 life.

To solve — You’ve gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain “You may cast this card from your graveyard” until end of turn.

Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature — Demigod

Daxos’s toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.

2/*
Deathgorge Scavenger {2}{G}

Creature — Dinosaur

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

3/2
Dee Kay, Finder of the Lost {1}{U}{B}

Legendary Creature — Zombie Employee

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.

1/4
Distinguished Conjurer {1}{W}

Creature — Human Wizard

Whenever another creature enters the battlefield under your control, you gain 1 life.

{4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner’s control.

1/2
Drogskol Cavalry {5}{W}{W}

Creature — Spirit Knight

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Create a 1/1 white Spirit creature token with flying.

4/4
Druid Class {1}{G}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and “This creature’s power and toughness are each equal to the number of lands you control.” It’s still a land.

Elas il-Kor, Sadistic Pilgrim {W}{B}

Legendary Creature — Phyrexian Kor Cleric

Deathtouch

Whenever another creature enters the battlefield under your control, you gain 1 life.

Whenever another creature you control dies, each opponent loses 1 life.

2/2
Essence Warden {G}

Creature — Elf Shaman

Whenever another creature enters the battlefield, you gain 1 life.

1/1
Exemplar of Strength {1}{G}

Creature — Human Warrior

When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

4/4
Field-Tested Frying Pan {2}{W}

Artifact — Equipment

When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.

Equipped creature has “Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained.”

Equip {2}

Gala Greeters {1}{G}

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn’t been chosen this turn —

• Put a +1/+1 counter on Gala Greeters.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gladehart Cavalry {5}{G}{G}

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6
Graveyard Trespasser {2}{B}

Creature — Human Werewolf

Ward—Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3
Graveyard Glutton

Creature — Werewolf

Ward—Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Impassioned Orator {1}{W}

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

2/2
Inspiring Commander {4}{W}{W}

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.

1/4
Invasion of Ulgrotha {4}{B}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters the battlefield, it deals 3 damage to any other target and you gain 3 life.

Defense: 5
Grandmother Ravi Sengir

Legendary Creature — Human Wizard

Flying

Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life.

3/3
Izoni, Center of the Web {4}{B}{G}

Legendary Creature — Elf Detective

Menace

Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.

Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

5/4
Jerren, Corrupted Bishop {2}{B}

Legendary Creature — Human Cleric

Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.

{2}: Target Human you control gains lifelink until end of turn.

At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.

2/3
Ormendahl, the Corrupter

Legendary Creature — Demon

Flying, trample, lifelink

Sacrifice another creature: Draw a card.

6/6
Kardur, Doomscourge {2}{B}{R}

Legendary Creature — Demon Berserker

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3
Kor Celebrant {2}{W}

Creature — Kor Cleric

Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.

1/4
Leyline of Vitality {2}{G}{G}

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature enters the battlefield under your control, you may gain 1 life.

Lunarch Veteran {W}

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

1/1
Luminous Phantom

Creature — Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

1/1
Lurking Spinecrawler {3}{B}

Creature — Horror

When Lurking Spinecrawler enters the battlefield, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains “When you cast this spell, each opponent sacrifices a creature. Each opponent who can’t discards a card.”

Whenever you cast a multicolored spell, for each of that spell’s colors, each opponent loses 1 life and you gain 1 life.

5/4
Mardu Woe-Reaper {W}

Creature — Human Warrior

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

2/1
Overgrowth Elemental {2}{G}

Creature — Elemental

When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

3/2
Pious Evangel {2}{W}

Creature — Human Cleric

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.

2/2
Wayward Disciple

Creature — Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

2/4
Primeval Bounty {5}{G}

Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.

Prosperous Innkeeper {1}{G}

Creature — Halfling Citizen

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Whenever another creature enters the battlefield under your control, you gain 1 life.

1/1
Rakish Crew {2}{B}

Enchantment

When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Restless Fortress

Land

Restless Fortress enters the battlefield tapped.

{T}: Add {W} or {B}.

{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It’s still a land.

Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Retreat to Hagra {2}{B}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Retreat to Kazandu {2}{G}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Rusko, Clockmaker {2}{U}{B}

Legendary Creature — Human Artificer

When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.

Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.

3/3
Saradoc, Master of Buckland {3}{W}

Legendary Creature — Halfling Citizen

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.

Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

2/4
Social Climber {2}{G}

Creature — Human Druid

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.

3/2
Soul Enervation {3}{B}

Enchantment

Flash

When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.

Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Soul's Attendant {W}

Creature — Human Cleric

Whenever another creature enters the battlefield, you may gain 1 life.

1/1
Soul Warden {W}

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

1/1
Suture Priest {1}{W}

Creature — Phyrexian Cleric

Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life.

1/1
Tenured Inkcaster {4}{B}

Creature — Vampire Warlock

When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.

Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

2/2
The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Meathook Massacre {X}{B}{B}

Legendary Enchantment

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

Trespasser's Curse {1}{B}

Enchantment — Aura Curse

Enchant player

Whenever a creature enters the battlefield under enchanted player’s control, that player loses 1 life and you gain 1 life.

Trostani, Selesnya's Voice {G}{G}{W}{W}

Legendary Creature — Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature’s toughness.

{1}{G}{W}, {T}: Populate. (Create a token that’s a copy of a creature token you control.)

2/5
Underhanded Designs {1}{B}

Enchantment

Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.

{1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.

Wingmate Roc {3}{W}{W}

Creature — Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4
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