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1 – 20 of 561 cards where the text includes “choose one”

A-Baleful Beholder (Alchemy Horizons: Baldur's Gate #A-143)

A-Baleful Beholder {4}{B}{B}

Creature — Beholder

When Baleful Beholder enters, choose one —

Antimagic Cone — Each opponent sacrifices an enchantment.

Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)

7/5

Illustrated by Lars Grant-West

Standard
Alchemy
Pioneer
Explorer
Modern
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Abiding Grace (Modern Horizons 2 #1)

Abiding Grace {2}{W}

Enchantment

At the beginning of your end step, choose one —

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.

“Into the smothering dark, Serra spoke a single word: ‘Hope.’”
Song of All, canto 2

Illustrated by Ravenna Tran

Standard
Alchemy
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Modern
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Abrade (The Lost Caverns of Ixalan #131)

Abrade {1}{R}

Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

“What do you mean a walking clock destroyed all our cannons?!”
—Captain Lannery Storm

Illustrated by Bartek Fedyczak

Standard
Alchemy
Pioneer
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Modern
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Abuna's Chant (Fifth Dawn #1)

Abuna's Chant {3}{W}

Instant

Choose one —

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)

Illustrated by John Matson

Standard
Alchemy
Pioneer
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Modern
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Abzan Charm (Dominaria United Commander #138)

Abzan Charm {W}{B}{G}

Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Illustrated by Mathias Kollros

Standard
Alchemy
Pioneer
Explorer
Modern
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A-Cabaretti Charm (Streets of New Capenna #A-173)

A-Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

Standard
Alchemy
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Modern
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Academic Probation (Strixhaven: School of Mages #7)

Academic Probation {1}{W}

Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.

Illustrated by Cristi Balanescu

Standard
Alchemy
Pioneer
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Modern
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Acquisitions Expert (Zendikar Rising #89)

Acquisitions Expert {1}{B}

Creature — Human Rogue

When Acquisitions Expert enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

1/2

Illustrated by Anna Steinbauer

Standard
Alchemy
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Modern
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Active Volcano (Masters Edition III #85)

Active Volcano {R}

Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner’s hand.

Illustrated by Justin Hampton

Standard
Alchemy
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Modern
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Adaptive Sporesinger (Phyrexia: All Will Be One #157)

Adaptive Sporesinger {2}{G}

Creature — Phyrexian Druid

Vigilance

When Adaptive Sporesinger enters, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2

Illustrated by Dave Kendall

Standard
Alchemy
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Modern
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A-Dawnbringer Cleric (Adventures in the Forgotten Realms #A-9)

A-Dawnbringer Cleric {1}{W}

Creature — Human Cleric

When Dawnbringer Cleric enters, choose one —

Cure Wounds — You gain 2 life.

Dispel Magic — Destroy target enchantment.

Gentle Repose — Exile target card from a graveyard.

1/4

Illustrated by Lie Setiawan

Standard
Alchemy
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Modern
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Aether Channeler (Dominaria United #42)

Aether Channeler {2}{U}

Creature — Human Wizard

When Aether Channeler enters, choose one —

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner’s hand.

• Draw a card.

2/1

Illustrated by Caio Monteiro

Standard
Alchemy
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Modern
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Aether Shockwave (Saviors of Kamigawa #1)

Aether Shockwave {3}{W}

Instant

Choose one —

• Tap all Spirits.

• Tap all non-Spirit creatures.

“The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa.”
Observations of the Kami War

Illustrated by Stephen Tappin

Standard
Alchemy
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Modern
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A-Exhibition Magician (Streets of New Capenna #A-106)

A-Exhibition Magician {2}{R}

Creature — Human Wizard

When Exhibition Magician enters, choose one —

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token.

2/2

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Against All Odds (Phyrexia: All Will Be One #1)

Against All Odds {3}{W}

Sorcery

Choose one or both —

• Exile target artifact or creature you control, then return it to the battlefield under its owner’s control.

• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Illustrated by Rudy Siswanto

Standard
Alchemy
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Modern
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Agate Assault (Bloomburrow #122)

Agate Assault {2}{R}

Sorcery

Choose one —

• Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.

• Exile target artifact.

“Only an amateur crushes their enemies with a cold rock.”

Illustrated by Slawomir Maniak

Standard
Alchemy
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Modern
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Aid the Fallen (War of the Spark #76)

Aid the Fallen {1}{B}

Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target planeswalker card from your graveyard to your hand.

“I never liked you. Now get up—we have a fight to finish.”

Illustrated by Sara Winters

Standard
Alchemy
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Modern
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Aim for the Head (Innistrad: Crimson Vow #92)

Aim for the Head {2}{B}

Sorcery

Choose one —

• Exile target Zombie.

• Target opponent exiles two cards from their hand.

“Works every time.”
—Halana, Kessig ranger

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Ainok Guide (Fate Reforged #121)

Ainok Guide {1}{G}

Creature — Dog Scout

When Ainok Guide enters, choose one —

• Put a +1/+1 counter on Ainok Guide.

• Search your library for a basic land card, reveal it, then shuffle and put that card on top.

1/1

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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A-Kargan Intimidator (Zendikar Rising #A-145)

A-Kargan Intimidator {1}{R}

Creature — Human Warrior

Cowards can’t block Warriors.

{1}: Choose one that hasn’t been chosen this turn —

• Target Warrior gets +1/+1 and gains trample until end of turn.

• Target creature becomes a Coward until end of turn.

3/1

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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