16721 – 16740 of 16,931 cards where the mana value <= 3

Words of Wind (Onslaught #122)

Words of Wind {2}{U}

Enchantment

{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner’s hand instead.

“Be logical in all things. Do not allow instinct or passion to cloud your mind.”
Volume II, The Book of Insight

Illustrated by Eric Peterson

Standard
Alchemy
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Words of Wisdom (Odyssey #114)

Words of Wisdom {1}{U}

Instant

You draw two cards, then each other player draws a card.

Knowledge can’t be kept in a bottle or sealed in a box. It yearns to be spread and shared.

Illustrated by Eric Peterson

Standard
Alchemy
Pioneer
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Modern
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Words of Worship (Onslaught #61)

Words of Worship {2}{W}

Enchantment

{1}: The next time you would draw a card this turn, you gain 5 life instead.

“The faithful don’t succumb to terror, nor are they ruled by passion. They adhere to order, for order is life.”
Volume I, The Book of Faith

Illustrated by Rebecca Guay

Standard
Alchemy
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Working Stiff (Unhinged #68)

Working Stiff {1}{B}

Creature — Mummy

As Working Stiff enters the battlefield, straighten your arms.

When you bend an elbow, sacrifice Working Stiff.

Oh, does your nose itch?

2/2

Illustrated by Darrell Riche

Standard
Alchemy
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Workshop Assistant (Commander Legends #348)

Workshop Assistant {3}

Artifact Creature — Construct

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

Sometimes the smallest things make the biggest difference.

1/2

Illustrated by Victor Adame Minguez

Standard
Alchemy
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Modern
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Worldknit (Conspiracy #13)

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have “{T}: Add one mana of any color.”

Watermark: Conspiracy Seal

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
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Modern
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Banned
Brawl
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Banned
Timeless
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Banned
Pauper
Oathbreaker
Banned
Penny
Worldly Counsel (Conflux #39)

Worldly Counsel {1}{U}

Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Every horizon hides a new possibility.

Illustrated by Matt Cavotta

Standard
Alchemy
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Modern
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Worldly Tutor (Dominaria Remastered #185)

Worldly Tutor {G}

Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

“All of us, from the tiny leaf-mite to the towering baloth, are vital threads in the weave of life.”

Illustrated by Volkan Baǵa

Standard
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Worldsoul Colossus (Guilds of Ravnica #215)

Worldsoul Colossus {X}{G}{W}

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.

0/0

Watermark: Selesnya

Illustrated by James Paick

Standard
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Worldsoul's Rage (Murders at Karlov Manor #244)

Worldsoul's Rage {X}{R}{G}

Sorcery

Worldsoul’s Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

“Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I’m not done yet!”

DailyMTG Story Spotlight

Illustrated by Lius Lasahido

Standard
Alchemy
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Worldwalker Helm (The Big Score #7)

Worldwalker Helm {2}{U}

Artifact

If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It’s an artifact with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)

{1}{U}, {T}: Create a token that’s a copy of target artifact token you control.

Illustrated by Camille Alquier

Standard
Alchemy
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Wormfang Drake (Dominaria Remastered #74)

Wormfang Drake {2}{U}

Creature — Nightmare Drake

Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

3/4

Illustrated by Thomas M. Baxa

Standard
Alchemy
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Modern
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Wormfang Newt (Judgment #59)

Wormfang Newt {1}{U}

Creature — Nightmare Salamander Beast

When Wormfang Newt enters the battlefield, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Spawned by mages emulating the insane.

2/2

Illustrated by Doug Chaffee

Standard
Alchemy
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Wormfang Turtle (Judgment #60)

Wormfang Turtle {2}{U}

Creature — Nightmare Turtle Beast

When Wormfang Turtle enters the battlefield, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Chainer’s admirers keep his dreams alive.

2/4

Illustrated by John Avon

Standard
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Wormwood Dryad (Time Spiral #233)

Wormwood Dryad {2}{G}

Creature — Dryad

{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can’t be blocked as long as defending player controls a Forest.)

{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can’t be blocked as long as defending player controls a Swamp.)

3/1

Illustrated by Warren Mahy

Standard
Alchemy
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Worn Powerstone (Modern Horizons 3 #298)

Worn Powerstone {3}

Artifact

Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

Watermark: Set Symbol

Illustrated by Henry G. Higginbotham

Standard
Alchemy
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Worry Beads (Mercadian Masques #315)

Worry Beads {3}

Artifact

At the beginning of each player’s upkeep, that player mills a card.

Illustrated by rk post

Standard
Alchemy
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Worthy Cause (Tempest #53)

Worthy Cause {W}

Instant

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature’s toughness.

Illustrated by John Matson

Standard
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Worthy Knight (March of the Machine Commander #217)

Worthy Knight {1}{W}

Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.

2/2

Illustrated by Yongjae Choi

Standard
Alchemy
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Wose Pathfinder (The Lord of the Rings: Tales of Middle-earth #190)

Wose Pathfinder {1}{G}

Creature — Human Shaman

{T}: Add one mana of any color.

{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.

“Road is forgotten, but not by Wild Folk. Over hill and behind hill it lies still under grass and tree. Wild Folk will show you that road.”

1/1

Illustrated by Iga Oliwiak

Standard
Alchemy
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Modern
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Penny