Drakôn asticroc {2}{U}
Créature : cauchemar et drakôn
Vol
Quand le Drakôn asticroc arrive sur le champ de bataille, sacrifiez-le à moins que vous n'exiliez une créature que vous contrôlez autre que le Drakôn asticroc.
Quand le Drakôn asticroc quitte le champ de bataille, renvoyez, sous le contrôle de son propriétaire, la carte exilée sur le champ de bataille.
3/4
Illustrated by Thomas M. Baxa
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Drakôn asticroc:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose which creature you control to exile (if any) as the enters-the-battlefield ability resolves. Once you make that choice, no player may take actions until the chosen creature is exiled or Wormfang Drake is sacrificed and the ability has finished resolving. (2022-12-08)
- If you don’t control any other creatures as the enters-the-battlefield ability resolves, you must sacrifice Wormfang Drake. (2022-12-08)
- If Wormfang Drake leaves the battlefield before its enters-the-battlefield ability resolves, the “leaves-the-battlefield” ability will trigger and resolve first. It won’t return anything. Then the enters-the-battlefield ability will resolve. If you exile a creature you control, it will be exiled indefinitely. Wormfang Drake won’t return it. (2022-12-08)