Reißzahn-Sceada {2}{U}
Kreatur — Nachtmahr, Sceada
Fliegend
Wenn der Reißzahn-Sceada ins Spiel kommt, opfere ihn, es sei denn, du schickst eine andere Kreatur, die du kontrollierst, ins Exil.
Wenn der Reißzahn-Sceada das Spiel verlässt, bringe die ins Exil geschickte Karte unter der Kontrolle ihres Besitzers ins Spiel zurück.
3/4
Illustrated by Thomas M. Baxa
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Reißzahn-Sceada:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose which creature you control to exile (if any) as the enters-the-battlefield ability resolves. Once you make that choice, no player may take actions until the chosen creature is exiled or Wormfang Drake is sacrificed and the ability has finished resolving. (2022-12-08)
- If you don’t control any other creatures as the enters-the-battlefield ability resolves, you must sacrifice Wormfang Drake. (2022-12-08)
- If Wormfang Drake leaves the battlefield before its enters-the-battlefield ability resolves, the “leaves-the-battlefield” ability will trigger and resolve first. It won’t return anything. Then the enters-the-battlefield ability will resolve. If you exile a creature you control, it will be exiled indefinitely. Wormfang Drake won’t return it. (2022-12-08)