15781 – 15800 of 16,164 cards where the card types include “creature”

Invalid expression “ct:eldrazi” was ignored. Unknown keyword “ct”.

Wingsteed Trainer (Jumpstart: Historic Horizons #7)

Wingsteed Trainer {3}{W}

Creature — Human

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

2/3

Illustrated by Valera Lutfullina

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Winnower Patrol (Morningtide #139)

Winnower Patrol {2}{G}

Creature — Elf Warrior

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.

3/2

Illustrated by Eric Fortune

Standard
Alchemy
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Modern
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Winota, Joiner of Forces (Ikoria: Lair of Behemoths #216)

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

4/4

Illustrated by Magali Villeneuve

Standard
Alchemy
Pioneer
Banned
Explorer
Banned
Modern
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Winter, Cynical Opportunist (Duskmourn: House of Horror Commander #7)

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature — Human Warlock

Deathtouch

Whenever Winter attacks, mill three cards.

Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

2/5

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
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Modern
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Winter Eladrin (Commander Legends: Battle for Baldur's Gate #104)

Winter Eladrin {2}{U}

Creature — Faerie Elf Wizard

Gust of Wind — When Winter Eladrin enters, return up to one other target creature to its owner’s hand.

“If you want a warm welcome, you’ll have to seek it elsewhere.”

2/2

Illustrated by Alexandr Leskinen

Standard
Alchemy
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Modern
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Winter, Misanthropic Guide (Duskmourn: House of Horror #240)

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature — Human Warlock

Ward {2}

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent’s maximum hand size is equal to seven minus the number of those card types.

3/4

Illustrated by Jodie Muir

Standard
Alchemy
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Modern
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Wintermoor Commander (March of the Machine Commander #345)

Wintermoor Commander {W}{B}

Creature — Human Knight

Deathtouch

Wintermoor Commander’s toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

2/*

Illustrated by Tyler Jacobson

Standard
Alchemy
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Modern
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Wirecat (Urza's Saga #317)

Wirecat {4}

Artifact Creature — Cat

Wirecat can’t attack or block if an enchantment is on the battlefield.

Its purr is the sound of iron filings sliding down satin.

4/3

Illustrated by Michael Sutfin

Standard
Alchemy
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Modern
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Wire Surgeons (The Brothers' War Commander #10)

Wire Surgeons {4}{B}{B}

Creature — Human Artificer

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/5

Illustrated by Josu Hernaiz

Standard
Alchemy
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Modern
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Wirewood Channeler (Kaldheim Commander #79)

Wirewood Channeler {3}{G}

Creature — Elf Druid

{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.

“Your words are meaningless. The rustling of leaves is the only language that makes any sense.”

2/2

Illustrated by Alan Pollack

Standard
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Wirewood Elf (Onslaught #301)

Wirewood Elf {1}{G}

Creature — Elf Druid

{T}: Add {G}.

“The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see.”

1/2

Illustrated by Jerry Tiritilli

Standard
Alchemy
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Modern
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Wirewood Guardian (Scourge #132)

Wirewood Guardian {5}{G}{G}

Creature — Elf Mutant

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Tall as a tree and probably related.

6/6

Illustrated by Mark Tedin

Standard
Alchemy
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Wirewood Herald (Duel Decks Anthology: Elves vs. Goblins #16)

Wirewood Herald {1}{G}

Creature — Elf

When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

The goblins laughed as the elf ran away, until more came back.

1/1

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Wirewood Hivemaster (Legions #145)

Wirewood Hivemaster {1}{G}

Creature — Elf

Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.

“Most insects have been drawn to the Mirari. But all that remain in Wirewood are under my care.”

1/1

Illustrated by Darrell Riche

Standard
Alchemy
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Modern
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Wirewood Savage (Duel Decks Anthology: Garruk vs. Liliana #6)

Wirewood Savage {2}{G}

Creature — Elf

Whenever a Beast enters, you may draw a card.

“She is truly Wirewood’s child now.”
—Elvish refugee

2/2

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Wirewood Symbiote (Modern Horizons 3 #288)

Wirewood Symbiote {G}

Creature — Insect

Return an Elf you control to its owner’s hand: Untap target creature. Activate only once each turn.

It drinks fatigue.

1/1

Watermark: Set Symbol

Illustrated by Thomas M. Baxa

Standard
Alchemy
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Modern
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Wishcoin Crab (Core Set 2021 #86)

Wishcoin Crab {3}{U}

Creature — Crab

“What wishes do they grant? Mostly pinching-related ones.”
—Omik, superintendent of waterworks

2/5

Illustrated by James Paick

Standard
Alchemy
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Wishful Merfolk (Jumpstart #197)

Wishful Merfolk {1}{U}

Creature — Merfolk

Defender

{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.

She yearned to walk on dry land so she might take her vengeance there.

3/2

Illustrated by Livia Prima

Standard
Alchemy
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Modern
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Wishmonger (Mercadian Masques #57)

Wishmonger {3}{W}

Creature — Unicorn Monger

{2}: Target creature gains protection from the color of its controller’s choice until end of turn. Any player may activate this ability.

“It’s not what you ask for, but how you ask for it.”

3/3

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Wispdrinker Vampire (Murders at Karlov Manor #243)

Wispdrinker Vampire {2}{W}{B}

Creature — Vampire Rogue

Flying

Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.

{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4

Illustrated by Zara Alfonso

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Pauper
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Penny