15741 – 15760 of 16,164 cards where the card types include “creature”

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Wily Goblin (Ixalan #174)

Wily Goblin {R}{R}

Creature — Goblin Pirate

When Wily Goblin enters, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Goblins climb and swing with ease, whether through a pirate ship’s rigging or a tree’s branches.

1/1

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Windborn Muse (Murders at Karlov Manor Commander #92)

Windborn Muse {3}{W}

Creature — Spirit

Flying

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.”
—Akroma, angelic avenger

2/3

Illustrated by Adam Rex

Standard
Alchemy
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Windbrisk Raptor (Shadowmoor #26)

Windbrisk Raptor {5}{W}{W}

Creature — Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

5/7

Illustrated by Omar Rayyan

Standard
Alchemy
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Windcaller Aven (Commander Masters #133)

Windcaller Aven {4}{U}{U}

Creature — Bird Wizard

Flying

Cycling {U} ({U}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

Illustrated by Uriah Voth

Standard
Alchemy
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Wind Dancer (Tempest Remastered #80)

Wind Dancer {1}{U}

Creature — Faerie

Flying

{T}: Target creature gains flying until end of turn.

“Flying like a bird does not make you as free as one.”
—Volrath

1/1

Illustrated by Susan Van Camp

Standard
Alchemy
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Wind Drake (Kaladesh #70)

Wind Drake {2}{U}

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

Illustrated by Todd Lockwood

Standard
Alchemy
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Windgrace Acolyte (Dominaria #112)

Windgrace Acolyte {4}{B}

Creature — Cat Warrior

Flying

When Windgrace Acolyte enters, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2

Illustrated by Bayard Wu

Standard
Alchemy
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Winding Constrictor (Aether Revolt #140)

Winding Constrictor {B}{G}

Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

Illustrated by Izzy

Standard
Alchemy
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Winding Wurm (Urza's Saga #285)

Winding Wurm {4}{G}

Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm’s writhing path.

6/6

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Wind-Kin Raiders (Aether Revolt #50)

Wind-Kin Raiders {4}{U}{U}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Flying

Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.

4/3

Illustrated by Shreya Shetty

Standard
Alchemy
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Windreader Sphinx (Jumpstart #194)

Windreader Sphinx {5}{U}{U}

Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

“Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings.”

3/7

Illustrated by Min Yum

Standard
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Windreaper Falcon (Mirage #289)

Windreaper Falcon {1}{R}{G}

Creature — Bird

Flying, protection from blue

Watching the windreaper
—Zhalfirin phrase meaning “daydreaming”

1/1

Illustrated by Tony Roberts

Standard
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Windreaver (Duel Decks: Venser vs. Koth #19)

Windreaver {3}{W}{U}

Creature — Elemental

Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver’s power and toughness until end of turn.

{U}: Return Windreaver to its owner’s hand.

1/3

Illustrated by Aleksi Briclot

Standard
Alchemy
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Windrider Eel (Archenemy: Nicol Bolas #30)

Windrider Eel {3}{U}

Creature — Fish

Flying

Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.

“The best spot to hook one is right behind the gills.”
—Rana Cloudwake, kor skyfisher

2/2

Illustrated by Austin Hsu

Standard
Alchemy
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Windrider Patrol (Battle for Zendikar #89)

Windrider Patrol {3}{U}{U}

Creature — Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/3

Illustrated by Svetlin Velinov

Standard
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Windrider Wizard (Commander Masters #134)

Windrider Wizard {2}{U}

Creature — Human Wizard

Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

“It’s an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest.”

2/2

Illustrated by Slawomir Maniak

Standard
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Windscouter (Prophecy #53)

Windscouter {3}{U}

Creature — Human Scout

Flying

When Windscouter attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

3/3

Illustrated by Brian Snõddy

Standard
Alchemy
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Windseeker Centaur (Magic Online Promos #35966)

Windseeker Centaur {1}{R}{R}

Creature — Centaur

Vigilance

Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.

2/2

Illustrated by Anson Maddocks

Standard
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Windshaper Planetar (Commander Legends: Battle for Baldur's Gate #50)

Windshaper Planetar {4}{W}

Creature — Angel

Flash

Flying

When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can’t attack its controller or their permanents.)

4/4

Illustrated by Ben Hill

Standard
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Wind Spirit (Masters Edition II #75)

Wind Spirit {4}{U}

Creature — Elemental Spirit

Flying

Menace (This creature can’t be blocked except by two or more creatures.)

“To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else.”
—Arnjlot Olasson, sky mage

3/2

Illustrated by Kaja Foglio

Standard
Alchemy
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