81 – 100 of 758 cards where the cards have the ‘93/97 frame and the card types include “artifact”

Bronze Calendar (Unglued #71)

Bronze Calendar {4}

Artifact

Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.

Every page holds a month, every date a numeral.

Illustrated by Melissa A. Benson

Standard
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Modern
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Bronze Guardian (The Brothers' War Commander #70)

Bronze Guardian {4}{W}

Artifact Creature — Golem

Double strike

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Other artifacts you control have ward {2}.

Bronze Guardian’s power is equal to the number of artifacts you control.

*/5

Illustrated by Grzegorz Rutkowski

Standard
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Bronze Horse (Masters Edition IV #186)

Bronze Horse {7}

Artifact Creature — Horse

Trample

As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

4/4

Illustrated by Mark Poole

Standard
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Bronze Tablet (Fourth Edition #303)

Bronze Tablet {6}

Artifact

Remove Bronze Tablet from your deck before playing if you’re not playing for ante.

Bronze Tablet enters the battlefield tapped.

{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner’s graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Brudiclad, Telchor Engineer (The Brothers' War Commander #122)

Brudiclad, Telchor Engineer {4}{U}{R}

Legendary Artifact Creature — Phyrexian Artificer

Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

4/4

Illustrated by Daarken

Standard
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Bubble Matrix (Weatherlight #146)

Bubble Matrix {4}

Artifact

Prevent all damage that would be dealt to creatures.

“This device was commisioned by a king who desired peace. Unfortunately, the royal artificer was also the king’s jester.”
—Hanna, Weatherlight navigator

Illustrated by Brom

Part of the Reserved List

Standard
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Bullwhip (Stronghold #132)

Bullwhip {4}

Artifact

{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

“Pain is a crude way to enforce obedience, but it is cheap and plentiful.”
—Volrath

Illustrated by Brom

Standard
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Burnished Hart (The Brothers' War Retro Artifacts #8)

Burnished Hart {3}

Artifact Creature — Elk

{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2

Illustrated by Yeong-Hao Han

Standard
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Caged Sun (The Brothers' War Retro Artifacts #9)

Caged Sun {6}

Artifact

As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Illustrated by Scott Chou

Standard
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Caltrops (Seventh Edition #288)

Caltrops {3}

Artifact

Whenever a creature attacks, Caltrops deals 1 damage to it.

The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.

Illustrated by Eric Peterson

Standard
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Candelabra of Tawnos (Masters Edition IV #187)

Candelabra of Tawnos {1}

Artifact

{X}, {T}: Untap X target lands.

Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.

Illustrated by Douglas Shuler

Part of the Reserved List

Standard
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Catalyst Stone (Odyssey #297)

Catalyst Stone {2}

Artifact

Flashback costs you pay cost up to {2} less.

Flashback costs your opponents pay cost {2} more.

The gems’ incandescence invades the dreams of all who see them.

Illustrated by Tony Szczudlo

Standard
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Cathodion (Urza's Saga #287)

Cathodion {3}

Artifact Creature — Construct

When Cathodion dies, add {C}{C}{C}.

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3

Illustrated by Henry G. Higginbotham

Standard
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Celestial Prism (Fourth Edition #304)

Celestial Prism {3}

Artifact

{2}, {T}: Add one mana of any color.

Illustrated by Amy Weber

Standard
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Modern
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Celestial Sword (Masters Edition IV #188)

Celestial Sword {6}

Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

“So great is its power, only the chosen can wield it and live.”
—Avram Garrisson, Leader of the Knights of Stromgald

Illustrated by Amy Weber

Standard
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Chalice of the Void (Time Spiral Remastered #390)

Chalice of the Void {X}{X}

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Illustrated by Mark Zug

Standard
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Modern
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Chaos Confetti (Unglued #72)

Chaos Confetti {4}

Artifact

{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.

And you thought that was just an urban legend.

Illustrated by Mark Tedin

Standard
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Modern
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Chaos Orb (Unlimited Edition #236)

Chaos Orb {2}

Artifact

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Illustrated by Mark Tedin

Part of the Reserved List

Standard
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Modern
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Charcoal Diamond (Seventh Edition #289)

Charcoal Diamond {2}

Artifact

Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.

Illustrated by David Martin

Standard
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Chariot of the Sun (Mirage #297)

Chariot of the Sun {3}

Artifact

{2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.

“Sun follows Moon until she tires, then carries her until she’s strong / and runs ahead of him again.”
—"Love Song of Night and Day"

Illustrated by Gerry Grace

Standard
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Modern
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