81 – 100 of 688 cards where the colors is B and the mana value <= 2 and (the card types include “enchantment” or the card types include “instant” or the card types include “land” or the card types include “planeswalker” or the card types include “sorcery” or the card types inc…

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Cateran Summons (Mercadian Masques #126)

Cateran Summons {B}

Sorcery

Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.

Even when recruitment is slow, the guild can always cook something up.

Illustrated by Alan Pollack

Standard
Alchemy
Pioneer
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Cemetery Recruitment (Jumpstart #217)

Cemetery Recruitment {1}{B}

Sorcery

Return target creature card from your graveyard to your hand. If it’s a Zombie card, draw a card.

“There’s a smoothness to my magic here that I don’t find on any other plane.”

Illustrated by Kieran Yanner

Standard
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Chainer's Edict (Dominaria Remastered #78)

Chainer's Edict {1}{B}

Sorcery

Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Mark Zug

Standard
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Chain of Smog (Onslaught #132)

Chain of Smog {1}{B}

Sorcery

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Illustrated by Greg Staples

Standard
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Chains of Mephistopheles (Masters Edition #63)

Chains of Mephistopheles {1}{B}

Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn’t discard a card this way, they mill a card.

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Check for Traps (Adventures in the Forgotten Realms #92)

Check for Traps {1}{B}

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

“Relax. I’m a professional.”

Illustrated by Zoltan Boros

Standard
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Chill Haunting (Scourge #60)

Chill Haunting {1}{B}

Instant

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.

Illustrated by Brian Snõddy

Standard
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Chime of Night (Urza's Destiny #56)

Chime of Night {1}{B}

Enchantment — Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.

Illustrated by Pete Venters

Standard
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Chorus of Woe (Starter 1999 #68)

Chorus of Woe {B}

Sorcery

Creatures you control get +1/+0 until end of turn.

When nightstalkers sing, nothing in creation sleeps.

Illustrated by Randy Gallegos

Standard
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Chthonian Nightmare (Modern Horizons 3 #83)

Chthonian Nightmare {1}{B}

Enchantment

When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner’s hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Illustrated by Josu Solano

Standard
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Circle of Affliction (Planar Chaos #66)

Circle of Affliction {1}{B}

Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.

Illustrated by Rob Alexander

Standard
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Claim of Erebos (Born of the Gods #64)

Claim of Erebos {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has “{1}{B}, {T}: Target player loses 2 life.”

Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality.

Illustrated by Zack Stella

Standard
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Clawing Torment (Kamigawa: Neon Dynasty #91)

Clawing Torment {B}

Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can’t block.

Enchanted permanent has “At the beginning of your upkeep, you lose 1 life.”

A kami’s anger never fades, never sleeps, never loosens its grasp.

Illustrated by Rovina Cai

Standard
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Clinging Darkness (Ravnica: City of Guilds #80)

Clinging Darkness {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-1.

There’s an experience worse than blindness—it’s the certainty that your vision is perfect and the horror that there’s no world around you to see.

Illustrated by Glen Angus

Standard
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Cling to Dust (Theros Beyond Death #87)

Cling to Dust {B}

Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

In bleak Tizerus, all hope crumbles in your grasp.

Illustrated by Caio Monteiro

Standard
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Cloak of Confusion (Masters Edition II #82)

Cloak of Confusion {1}{B}

Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn’t blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Illustrated by Margaret Organ-Kean

Standard
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Coat with Venom (Dragons of Tarkir #91)

Coat with Venom {B}

Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

“Every Silumgar blade carries the blessing of our dragonlord.”
—Xathi the Infallible

Illustrated by Johann Bodin

Standard
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Coffin Purge (Odyssey #124)

Coffin Purge {B}

Instant

Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Pete Venters

Standard
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Coils of the Medusa (Weatherlight #65)

Coils of the Medusa {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1.

Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Serpentine locks shape ornate rocks.

Illustrated by Darbury Stenderu

Standard
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Collective Brutality (Eldritch Moon #85)

Collective Brutality {1}{B}

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Illustrated by Johann Bodin

Standard
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