61 – 80 of 738 cards where the mana cost is greater than or equal to {2}{W}{W}

Archangel Elspeth (March of the Machine #6)

Archangel Elspeth {2}{W}{W}

Legendary Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token with lifelink.

−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

Loyalty: 4

DailyMTG Story Spotlight

Illustrated by Cynthia Sheppard

Standard
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Archangel of Strife (Commander Anthology #5)

Archangel of Strife {5}{W}{W}

Creature — Angel

Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

6/6

Illustrated by Greg Staples

Standard
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Archangel of Thune (Double Masters #5)

Archangel of Thune {3}{W}{W}

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4

Illustrated by James Ryman

Standard
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Archangel of Wrath (Dominaria United #3)

Archangel of Wrath {2}{W}{W}

Creature — Angel

Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)

Flying, lifelink

When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.

When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

3/4

Illustrated by Miguel Mercado

Standard
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Archon of Coronation (New Capenna Commander #192)

Archon of Coronation {4}{W}{W}

Creature — Archon

Flying

When Archon of Coronation enters the battlefield, you become the monarch.

As long as you’re the monarch, damage doesn’t cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

5/5

Illustrated by Antonio José Manzanedo

Standard
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Archon of Falling Stars (Theros Beyond Death #2)

Archon of Falling Stars {4}{W}{W}

Creature — Archon

Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

“The archon fell like a star from the sky, meeting the rising sun at the horizon’s edge.”
The Cosmogony

4/4

Illustrated by Victor Adame Minguez

Standard
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Archon of Justice (Jumpstart #89)

Archon of Justice {3}{W}{W}

Creature — Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

4/4

Illustrated by Jason Chan

Standard
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Archon of Redemption (Jumpstart #90)

Archon of Redemption {3}{W}{W}

Creature — Archon

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature’s power.

Until Emeria is freed, he raises his sword in her name.

3/4

Illustrated by Steven Belledin

Standard
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Archon of Sun's Grace (Commander Masters #814)

Archon of Sun's Grace {2}{W}{W}

Creature — Archon

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

Illustrated by Matt Stewart

Standard
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Archon of the Wild Rose (Wilds of Eldraine #1)

Archon of the Wild Rose {2}{W}{W}

Creature — Archon

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

The curse of Redtooth Keep could only be broken by a mystical rose that blooms in moonlight.

4/4

Illustrated by Chris Rahn

Standard
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Arden Angel (Secret Lair Drop #1344)

Arden Angel {4}{W}{W}

Creature — Angel

Flying

At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.

Cast from dreams and forged in hope.

4/4

Illustrated by Greg Staples

Standard
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Armada Wurm (Return to Ravnica #143)

Armada Wurm {2}{G}{G}{W}{W}

Creature — Wurm

Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

No one in the Conclave acts alone.

5/5

Watermark: Selesnya

Illustrated by Volkan Baǵa

Standard
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Arrow Volley Trap (Duel Decks: Speed vs. Cunning #71)

Arrow Volley Trap {3}{W}{W}

Instant — Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell’s mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Illustrated by Steve Argyle

Standard
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Ashen Rider (Double Masters 2022 #173)

Ashen Rider {4}{W}{W}{B}{B}

Creature — Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

One offering to appease her on her arrival. Another to celebrate her departure.

5/5

Illustrated by Chris Rahn

Standard
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Atalya, Samite Master (Invasion #4)

Atalya, Samite Master {3}{W}{W}

Legendary Creature — Human Cleric

{X}, {T}: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

“Healing is a gift the divine ones have shared with us. It is a sacred trust.”

2/3

Illustrated by Rebecca Guay

Standard
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Atraxi Warden (Doctor Who #12)

Atraxi Warden {4}{W}{W}

Creature — Alien Eye

Flying

When Atraxi Warden enters the battlefield, exile up to one target tapped creature.

Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

6/6

Illustrated by Slawomir Maniak

Standard
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Aurelia's Vindicator (Murders at Karlov Manor #4)

Aurelia's Vindicator {2}{W}{W}

Creature — Angel

Flying, lifelink, ward {2}

Disguise {X}{3}{W}

When Aurelia’s Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.

When Aurelia’s Vindicator leaves the battlefield, return the exiled cards to their owners’ hands.

4/2

Illustrated by Victor Adame Minguez

Standard
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Aurelia, the Warleader (Double Masters 2022 #179)

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

3/4

Illustrated by Slawomir Maniak

Standard
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Aurification (Onslaught #6)

Aurification {2}{W}{W}

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can’t attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Illustrated by Gary Ruddell

Standard
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Austere Command (Murders at Karlov Manor Commander #56)

Austere Command {4}{W}{W}

Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Illustrated by Anna Steinbauer

Standard
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