Aurelias Verfechterin {2}{W}{W}
Kreatur — Engel
Fliegend, Lebensverknüpfung, Abwehr {2}
Verkleidung {X}{3}{W}
Wenn Aurelias Verfechterin aufgedeckt wird, schicke bis zu X andere Kreaturen deiner Wahl aus dem Spiel und/oder Kreaturenkarten aus Friedhöfen ins Exil.
Wenn Aurelias Verfechterin das Spiel verlässt, bringe die ins Exil geschickten Karten auf die Hand ihrer Besitzer zurück.
4/2
Illustrated by Victor Adame Minguez
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Aurelias Verfechterin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Aurelia's Vindicator leaves the battlefield before its "turned face up" ability has resolved, its leaves the battlefield ability will trigger and do nothing. Then the "turned face up" ability will resolve and exile the targeted creatures and/or creature cards indefinitely. (2024-02-02)
- If a creature targeted by the "turned face up" ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won't be exiled. (2024-02-02)
- A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost. (2024-02-02)
- The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost. (2024-02-02)
- The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have. (2024-02-02)
- Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot. (2024-02-02)
- At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so. (2024-02-02)
- If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up. (2024-02-02)
- Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger. (2024-02-02)
- Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature. (2024-02-02)
- A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments. (2024-02-02)
- Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped. (2024-02-02)
- If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends. (2024-02-02)
- You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield. (2024-02-02)