Archangel of Strife {5}{W}{W}
Creature — Angel
Flying
As Archangel of Strife enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Illustrated by Greg Staples
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Archangel of Strife:
- Archangel of Strife's second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player's creatures get depends only on the choice that player made when Archangel of Strife entered. (2011-09-22)
- The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice. (2011-09-22)
- Archangel of Strife's bonuses apply immediately. Depending on your choice, Archangel of Strife will enter as either a 9/6 or 6/9 creature. (2011-09-22)
- If there are two Archangels of Strife on the battlefield, and you choose war for one and peace for the other, your creatures get +3/+3. (2011-09-22)
- As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices. (2011-09-22)