61 – 80 of 1,122 cards where the name includes “ow”

Barrow-Blade (The Lord of the Rings: Tales of Middle-earth #237)

Barrow-Blade {1}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Alexander Mokhov

Standard
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Barrow Ghoul (Weatherlight #61)

Barrow Ghoul {1}{B}

Creature — Zombie

At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.

“They killed my family to deny me a future. They fed on my ancestors to deny me a past.”
—Crovax

4/4

Illustrated by Bryan Talbot

Standard
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Barrowgoyf (Modern Horizons 3 Commander #50)

Barrowgoyf {2}{B}

Creature — Lhurgoyf

Deathtouch, lifelink

Barrowgoyf’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.

*/1+*

Illustrated by Igor Kieryluk

Standard
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Barrowin of Clan Undurr (Adventures in the Forgotten Realms #218)

Barrowin of Clan Undurr {2}{W}{B}

Legendary Creature — Dwarf Cleric

When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you’ve completed a dungeon.

3/3

Illustrated by Manuel Castañón

Standard
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Barrow Naughty (Wilds of Eldraine #81)

Barrow Naughty {1}{B}

Creature — Faerie

Flying

Barrow Naughty has lifelink as long as you control another Faerie.

{2}{B}: Barrow Naughty gets +1/+0 until end of turn.

“The difference between mischief and malice? Numbers.”

1/3

Illustrated by Matt Forsyth

Standard
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Barrow Witches (Throne of Eldraine #77)

Barrow Witches {4}{B}

Creature — Human Warlock

When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.

“Taste the sweetness, breath for breath. Keep the balance, death for death.”
—Barrow witch incantation

3/4

Illustrated by Alex Brock

Standard
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Bartered Cow (Throne of Eldraine #6)

Bartered Cow {3}{W}

Creature — Ox

When Bartered Cow dies or when you discard it, create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

At the market, no one heeded Hilda’s frantic mooing. The fae curse was turning out even worse than she had feared.

3/3

Illustrated by Deruchenko Alexander

Standard
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Bassara Tower Archer (Journey into Nyx #117)

Bassara Tower Archer {G}{G}

Creature — Human Archer

Hexproof, reach

Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far.

2/1

Illustrated by Slawomir Maniak

Standard
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Battlegrowth (Mirrodin #113)

Battlegrowth {G}

Instant

Put a +1/+1 counter on target creature.

“I would gladly die for the forest, but I’m much better at killing for it.”

Illustrated by John Matson

Standard
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Beacon of Tomorrows (Duel Decks: Mind vs. Might #2)

Beacon of Tomorrows {6}{U}{U}

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner’s library.

To look into its light is to meet the gaze of history.

Illustrated by Jeremy Jarvis

Standard
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Beamtown Beatstick (March of the Machine #131)

Beamtown Beatstick {R}

Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can’t be blocked except by two or more creatures.)

Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Konstantin Porubov

Standard
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Beast in Show (Unstable #103a)

Beast in Show {4}{G}{G}

Creature — Beast

Trample

“A stunning example of the breed! Flawless plating, ruthlessly efficient death stroke, and an excellent drool shimmer.”

6/4

Illustrated by Mike Burns

Standard
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Beckoning Will-o'-Wisp (Commander Legends: Battle for Baldur's Gate #10)

Beckoning Will-o'-Wisp {2}{W}

Creature — Spirit

Flying

Lure the Unwary — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player get +1/+0.

Follow the light at your own risk.

1/3

Illustrated by Sam White

Standard
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Bellowing Aegisaur (The Lost Caverns of Ixalan Commander #127)

Bellowing Aegisaur {5}{W}

Creature — Dinosaur

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.

3/5

Illustrated by Craig J Spearing

Standard
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Bellowing Bruiser // Beat a Path (Wilds of Eldraine #121)

Bellowing Bruiser {4}{R}

Creature — Ogre

Haste

You can’t give an ogre the runaround.

4/4

Beat a Path {2}{R}

Sorcery — Adventure

Up to two target creatures can’t block this turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Kai Carpenter

Standard
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Bellowing Elk (Modern Horizons #157)

Bellowing Elk {3}{G}

Creature — Elk

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

“Their two-tone vocalization contains a whistle and a roar. Both mean get away.”
—Vivien Reid

4/2

Illustrated by Lucas Graciano

Standard
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Bellowing Fiend (Seventh Edition #119)

Bellowing Fiend {4}{B}

Creature — Spirit

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature’s controller and 3 damage to you.

3/3

Illustrated by Chippy

Standard
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Bellowing Mauler (New Capenna Commander #33)

Bellowing Mauler {4}{B}

Creature — Ogre Warrior

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.

He’s pretty sure he can’t get charged with murder if he calls it “organic demolition.”

4/6

Illustrated by Daarken

Standard
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Bellowing Saddlebrute (Khans of Tarkir #64)

Bellowing Saddlebrute {3}{B}

Creature — Orc Warrior

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.

4/5

Watermark: Mardu

Illustrated by Torstein Nordstrand

Standard
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Bellowing Tanglewurm (Scars of Mirrodin #111)

Bellowing Tanglewurm {3}{G}{G}

Creature — Wurm

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

4/4

Watermark: Mirran

Illustrated by jD

Standard
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