21 – 40 of 74 cards where the text includes “destroy all creatures” and (the colors ≥ W or the colors ≥ B) and the colors are not ≥ GRU

Elspeth, Sun's Champion (Murders at Karlov Manor Commander #62)

Elspeth, Sun's Champion {4}{W}{W}

Legendary Planeswalker — Elspeth

+1: Create three 1/1 white Soldier creature tokens.

−3: Destroy all creatures with power 4 or greater.

−7: You get an emblem with “Creatures you control get +2/+2 and have flying.”

Loyalty: 4

Illustrated by Eric Deschamps

Standard
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Endemic Plague (Onslaught #142)

Endemic Plague {3}{B}

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy all creatures that share a creature type with the sacrificed creature. They can’t be regenerated.

Illustrated by Nelson DeCastro

Standard
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End Hostilities (Khans of Tarkir #8)

End Hostilities {3}{W}{W}

Sorcery

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

Illustrated by Jason Rainville

Standard
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Expel the Interlopers (Wilds of Eldraine #13)

Expel the Interlopers {3}{W}{W}

Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.

Illustrated by Andreas Zafiratos

Standard
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Extinction (Tempest #135)

Extinction {4}{B}

Sorcery

Destroy all creatures of the creature type of your choice.

“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath

Illustrated by Una Fricker

Standard
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Fated Retribution (Born of the Gods #11)

Fated Retribution {4}{W}{W}{W}

Instant

Destroy all creatures and planeswalkers. If it’s your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illustrated by Jonas De Ro

Standard
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Fell the Mighty (Murders at Karlov Manor Commander #65)

Fell the Mighty {4}{W}

Sorcery

Destroy all creatures with power greater than target creature’s power.

“They had it coming.”
—Squire Imalia, savior of Thiswick

Illustrated by Raymond Swanland

Standard
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Final Act (Modern Horizons 3 Commander #52)

Final Act {4}{B}{B}

Sorcery

Choose one or more —

• Destroy all creatures.

• Destroy all planeswalkers.

• Destroy all battles.

• Exile all graveyards.

• Each opponent loses all counters.

Illustrated by Nils Hamm

Standard
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Final Showdown (Outlaws of Thunder Junction #11)

Final Showdown {W}

Instant

Spree (Choose one or more additional costs.)

+ {1} — All creatures lose all abilities until end of turn.

+ {1} — Choose a creature you control. It gains indestructible until end of turn.

+ {3}{W}{W} — Destroy all creatures.

Illustrated by Izzy

Standard
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Forced March (Mercadian Masques #136)

Forced March {X}{B}{B}{B}

Sorcery

Destroy all creatures with mana value X or less.

The Caterans call it a screening process. The dead are in no condition to argue.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Force of Despair (Modern Horizons #92)

Force of Despair {1}{B}{B}

Instant

If it’s not your turn, you may exile a black card from your hand rather than pay this spell’s mana cost.

Destroy all creatures that entered the battlefield this turn.

Illustrated by Seb McKinnon

Standard
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Fumigate (Murders at Karlov Manor Commander #66)

Fumigate {3}{W}{W}

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

“Ghirapur’s gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated.”
—Sram, senior edificer

Illustrated by Svetlin Velinov

Standard
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Gaze of the Gorgon (Ravnica: City of Guilds #246)

Gaze of the Gorgon {3}{B/G}

Instant

({B/G} can be paid with either {B} or {G}.)

Regenerate target creature. At this turn’s next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Even the dead give way to the mineral gaze of the gorgon.

Watermark: Golgari

Illustrated by Stephen Tappin

Standard
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Glyph of Doom (Legends #100)

Glyph of Doom {B}

Instant

Choose target Wall creature. At this turn’s next end of combat, destroy all creatures that were blocked by that creature this turn.

“He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion …”
—William Faulkner

Illustrated by Susan Van Camp

Standard
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Harsh Mercy (Commander Masters #825)

Harsh Mercy {2}{W}

Sorcery

Each player chooses a creature type. Destroy all creatures that aren’t of a type chosen this way. They can’t be regenerated.

“There is no greater burden than choosing who to save.”
—Kamahl, druid acolyte

Illustrated by John Matson

Standard
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In Garruk's Wake (Commander Legends: Battle for Baldur's Gate #759)

In Garruk's Wake {7}{B}{B}

Sorcery

Destroy all creatures you don’t control and all planeswalkers you don’t control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

Illustrated by Chase Stone

Standard
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Kaya's Wrath (Dominaria United Commander #155)

Kaya's Wrath {W}{W}{B}{B}

Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Teysa convened the meeting of the Obzedat. Kaya ended it.

Illustrated by Victor Adame Minguez

Standard
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Kindred Dominance (Commander Masters #169)

Kindred Dominance {5}{B}{B}

Sorcery

Choose a creature type. Destroy all creatures that aren’t of the chosen type.

In the end, the lights fade, the land withers, and only the dead and vile remain.

Illustrated by Bram Sels

Standard
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Kirtar's Wrath (Commander Masters #35)

Kirtar's Wrath {4}{W}{W}

Sorcery

Destroy all creatures. They can’t be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can’t be regenerated.

Illustrated by Kev Walker

Standard
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Kjeldoran Frostbeast (Masters Edition III #156)

Kjeldoran Frostbeast {3}{G}{W}

Creature — Elemental Beast

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.

“Two of my Warriors found that the creature was dangerous not only in combat, but also in simple proximity.”
—Disa the Restless, journal entry

2/4

Illustrated by Mark Poole

Standard
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