21 – 40 of 350 cards where the set is “ons”

Aurification (Onslaught #6)

Aurification {2}{W}{W}

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can’t attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Illustrated by Gary Ruddell

Standard
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Avarax (Onslaught #187)

Avarax {3}{R}{R}

Creature — Beast

Haste

When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

{1}{R}: Avarax gets +1/+0 until end of turn.

3/3

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Aven Brigadier (Onslaught #7)

Aven Brigadier {3}{W}{W}{W}

Creature — Bird Soldier

Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.

He represents what little pride the Order has left.

3/5

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Aven Fateshaper (Onslaught #69)

Aven Fateshaper {6}{U}

Creature — Bird Wizard

Flying

When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.

{4}{U}: Look at the top four cards of your library, then put them back in any order.

4/5

Illustrated by Anthony S. Waters

Standard
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Aven Soulgazer (Onslaught #8)

Aven Soulgazer {3}{W}{W}

Creature — Bird Cleric

Flying

{2}{W}: Look at target face-down creature.

“Every question has a proper answer. Every soul has a proper place.”

3/3

Illustrated by John Avon

Standard
Alchemy
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Modern
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Backslide (Onslaught #70)

Backslide {1}{U}

Instant

Turn target creature with a morph ability face down.

Cycling {U} ({U}, Discard this card: Draw a card.)

Some things are better left unknown.

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Barkhide Mauler (Onslaught #246)

Barkhide Mauler {4}{G}

Creature — Beast

Cycling {2} ({2}, Discard this card: Draw a card.)

Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.

4/4

Illustrated by Iain McCaig

Standard
Alchemy
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Modern
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Barren Moor (Onslaught #312)

Barren Moor

Land

Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Battering Craghorn (Onslaught #188)

Battering Craghorn {2}{R}{R}

Creature — Goat Beast

First strike

Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Their skeletons can be found all over Skirk Ridge, tangled in each other’s horns.

3/1

Illustrated by Matt Cavotta

Standard
Alchemy
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Modern
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Battlefield Medic (Onslaught #9)

Battlefield Medic {1}{W}

Creature — Human Cleric

{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

“Death never stops to rest. Neither can we.”

1/1

Illustrated by Matt Thompson

Standard
Alchemy
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Modern
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Biorhythm (Onslaught #247)

Biorhythm {6}{G}{G}

Sorcery

Each player’s life total becomes the number of creatures they control.

“I have seen life’s purpose, and now it is my own.”
—Kamahl, druid acolyte

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Banned
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Banned
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Birchlore Rangers (Onslaught #248)

Birchlore Rangers {G}

Creature — Elf Druid Ranger

Tap two untapped Elves you control: Add one mana of any color.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

1/1

Illustrated by Dany Orizio

Standard
Alchemy
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Modern
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Blackmail (Onslaught #127)

Blackmail {B}

Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card.

Even the most virtuous person is only one secret away from being owned by the Cabal.

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Blatant Thievery (Onslaught #71)

Blatant Thievery {4}{U}{U}{U}

Sorcery

For each opponent, gain control of target permanent that player controls.

“I’ll leave subtlety to the rich.”

Illustrated by Ron Spencer

Standard
Alchemy
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Modern
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Blistering Firecat (Onslaught #189)

Blistering Firecat {1}{R}{R}{R}

Creature — Elemental Cat

Trample, haste

At the beginning of the end step, sacrifice Blistering Firecat.

Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

7/1

Illustrated by Arnie Swekel

Standard
Alchemy
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Modern
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Bloodline Shaman (Onslaught #249)

Bloodline Shaman {1}{G}

Creature — Elf Wizard Shaman

{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Every creature of the forest has a name, and she knows them all.

1/1

Illustrated by Rebecca Guay

Standard
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Boneknitter (Onslaught #128)

Boneknitter {1}{B}

Creature — Zombie Cleric

{1}{B}: Regenerate target Zombie.

Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Nothing comes together as easily as it comes apart.

1/1

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Break Open (Onslaught #190)

Break Open {1}{R}

Instant

Turn target face-down creature an opponent controls face up.

There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.

Illustrated by Alex Horley-Orlandelli

Standard
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Modern
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Brightstone Ritual (Onslaught #191)

Brightstone Ritual {R}

Instant

Add {R} for each Goblin on the battlefield.

Wizards fought over the stone to exploit its power. Goblins fight over it because it’s shiny.

Illustrated by Wayne England

Standard
Alchemy
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Modern
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Penny