27341 – 27360 of 27,987 cards where it’s legal in Commander

Windcaller Aven (Commander Masters #133)

Windcaller Aven {4}{U}{U}

Creature — Bird Wizard

Flying

Cycling {U} ({U}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

Illustrated by Uriah Voth

Standard
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Modern
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Wind Dancer (Tempest Remastered #80)

Wind Dancer {1}{U}

Creature — Faerie

Flying

{T}: Target creature gains flying until end of turn.

“Flying like a bird does not make you as free as one.”
—Volrath

1/1

Illustrated by Susan Van Camp

Standard
Alchemy
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Modern
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Wind Drake (Kaladesh #70)

Wind Drake {2}{U}

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

Illustrated by Todd Lockwood

Standard
Alchemy
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Windfall (Outlaws of Thunder Junction Commander #123)

Windfall {2}{U}

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

“Rich” is a relative term.

Illustrated by Scott Murphy

Standard
Alchemy
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Modern
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Banned
Brawl
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Restrict.
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Windgrace Acolyte (Dominaria #112)

Windgrace Acolyte {4}{B}

Creature — Cat Warrior

Flying

When Windgrace Acolyte enters, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2

Illustrated by Bayard Wu

Standard
Alchemy
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Modern
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Windgrace's Judgment (New Capenna Commander #358)

Windgrace's Judgment {3}{B}{G}

Instant

For any number of opponents, destroy target nonland permanent that player controls.

Not all who remember Urza do so with fondness.

Illustrated by Grzegorz Rutkowski

Standard
Alchemy
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Winding Canyons (Weatherlight #167)

Winding Canyons

Land

{T}: Add {C}.

{2}, {T}: You may cast creature spells this turn as though they had flash.

Illustrated by John Avon

Part of the Reserved List

Standard
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Winding Constrictor (Aether Revolt #140)

Winding Constrictor {B}{G}

Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

Illustrated by Izzy

Standard
Alchemy
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Winding Way (Outlaws of Thunder Junction Commander #213)

Winding Way {1}{G}

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Every path leads to discovery.

Illustrated by Adam Paquette

Standard
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Winding Wurm (Urza's Saga #285)

Winding Wurm {4}{G}

Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm’s writhing path.

6/6

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Wind-Kin Raiders (Aether Revolt #50)

Wind-Kin Raiders {4}{U}{U}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Flying

Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.

4/3

Illustrated by Shreya Shetty

Standard
Alchemy
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Windreader Sphinx (Jumpstart #194)

Windreader Sphinx {5}{U}{U}

Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

“Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings.”

3/7

Illustrated by Min Yum

Standard
Alchemy
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Modern
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Windreaper Falcon (Mirage #289)

Windreaper Falcon {1}{R}{G}

Creature — Bird

Flying, protection from blue

Watching the windreaper
—Zhalfirin phrase meaning “daydreaming”

1/1

Illustrated by Tony Roberts

Standard
Alchemy
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Modern
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Windreaver (Duel Decks: Venser vs. Koth #19)

Windreaver {3}{W}{U}

Creature — Elemental

Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver’s power and toughness until end of turn.

{U}: Return Windreaver to its owner’s hand.

1/3

Illustrated by Aleksi Briclot

Standard
Alchemy
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Modern
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Windrider Eel (Archenemy: Nicol Bolas #30)

Windrider Eel {3}{U}

Creature — Fish

Flying

Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.

“The best spot to hook one is right behind the gills.”
—Rana Cloudwake, kor skyfisher

2/2

Illustrated by Austin Hsu

Standard
Alchemy
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Windrider Patrol (Battle for Zendikar #89)

Windrider Patrol {3}{U}{U}

Creature — Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/3

Illustrated by Svetlin Velinov

Standard
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Windrider Wizard (Commander Masters #134)

Windrider Wizard {2}{U}

Creature — Human Wizard

Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

“It’s an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest.”

2/2

Illustrated by Slawomir Maniak

Standard
Alchemy
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Modern
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Wind Sail (Starter 1999 #62)

Wind Sail {1}{U}

Sorcery

One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea and in the sky.

Illustrated by Matt Stawicki

Standard
Alchemy
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Modern
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Wind-Scarred Crag (March of the Machine #276)

Wind-Scarred Crag

Land

Wind-Scarred Crag enters tapped.

When Wind-Scarred Crag enters, you gain 1 life.

{T}: Add {R} or {W}.

Serra was a symbol of hope to Dominaria, so Norn defiled her temples with monuments to Phyrexia.

Illustrated by Roman Kuteynikov

Standard
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Windscouter (Prophecy #53)

Windscouter {3}{U}

Creature — Human Scout

Flying

When Windscouter attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

3/3

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Pauper
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Penny