27201 – 27220 of 27,845 cards where it’s legal in Legacy

Wilt-Leaf Liege (Double Masters 2022 #294)

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature — Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

4/4

Illustrated by Jason Chan

Standard
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Wily Bandar (Kaladesh #175)

Wily Bandar {G}

Creature — Cat Monkey

{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Part feline, part primate, all trouble.

1/1

Illustrated by Yeong-Hao Han

Standard
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Wily Goblin (Ixalan #174)

Wily Goblin {R}{R}

Creature — Goblin Pirate

When Wily Goblin enters, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Goblins climb and swing with ease, whether through a pirate ship’s rigging or a tree’s branches.

1/1

Illustrated by Steve Prescott

Standard
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Windborne Charge (Conspiracy: Take the Crown #100)

Windborne Charge {2}{W}{W}

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Illustrated by Ryan Pancoast

Standard
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Windborn Muse (Murders at Karlov Manor Commander #92)

Windborn Muse {3}{W}

Creature — Spirit

Flying

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.”
—Akroma, angelic avenger

2/3

Illustrated by Adam Rex

Standard
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Windbrisk Heights (The Lost Caverns of Ixalan Commander #370)

Windbrisk Heights

Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Illustrated by Omar Rayyan

Standard
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Windbrisk Raptor (Shadowmoor #26)

Windbrisk Raptor {5}{W}{W}

Creature — Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

5/7

Illustrated by Omar Rayyan

Standard
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Windcaller Aven (Commander Masters #133)

Windcaller Aven {4}{U}{U}

Creature — Bird Wizard

Flying

Cycling {U} ({U}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

Illustrated by Uriah Voth

Standard
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Wind Dancer (Tempest Remastered #80)

Wind Dancer {1}{U}

Creature — Faerie

Flying

{T}: Target creature gains flying until end of turn.

“Flying like a bird does not make you as free as one.”
—Volrath

1/1

Illustrated by Susan Van Camp

Standard
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Wind Drake (Kaladesh #70)

Wind Drake {2}{U}

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

Illustrated by Todd Lockwood

Standard
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Windgrace Acolyte (Dominaria #112)

Windgrace Acolyte {4}{B}

Creature — Cat Warrior

Flying

When Windgrace Acolyte enters, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2

Illustrated by Bayard Wu

Standard
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Windgrace's Judgment (New Capenna Commander #358)

Windgrace's Judgment {3}{B}{G}

Instant

For any number of opponents, destroy target nonland permanent that player controls.

Not all who remember Urza do so with fondness.

Illustrated by Grzegorz Rutkowski

Standard
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Winding Canyons (Weatherlight #167)

Winding Canyons

Land

{T}: Add {C}.

{2}, {T}: You may cast creature spells this turn as though they had flash.

Illustrated by John Avon

Part of the Reserved List

Standard
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Winding Constrictor (Aether Revolt #140)

Winding Constrictor {B}{G}

Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3

Illustrated by Izzy

Standard
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Winding Way (Outlaws of Thunder Junction Commander #213)

Winding Way {1}{G}

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Every path leads to discovery.

Illustrated by Adam Paquette

Standard
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Winding Wurm (Urza's Saga #285)

Winding Wurm {4}{G}

Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm’s writhing path.

6/6

Illustrated by DiTerlizzi

Standard
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Wind-Kin Raiders (Aether Revolt #50)

Wind-Kin Raiders {4}{U}{U}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Flying

Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.

4/3

Illustrated by Shreya Shetty

Standard
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Windreader Sphinx (Jumpstart #194)

Windreader Sphinx {5}{U}{U}

Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

“Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings.”

3/7

Illustrated by Min Yum

Standard
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Windreaper Falcon (Mirage #289)

Windreaper Falcon {1}{R}{G}

Creature — Bird

Flying, protection from blue

Watching the windreaper
—Zhalfirin phrase meaning “daydreaming”

1/1

Illustrated by Tony Roberts

Standard
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Windreaver (Duel Decks: Venser vs. Koth #19)

Windreaver {3}{W}{U}

Creature — Elemental

Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver’s power and toughness until end of turn.

{U}: Return Windreaver to its owner’s hand.

1/3

Illustrated by Aleksi Briclot

Standard
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