27141 – 27160 of 27,987 cards where it’s legal in Commander

Whack (Streets of New Capenna #99)

Whack {3}{B}

Sorcery

This spell costs {3} less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.

“It’s just business. You understand.”

Illustrated by John Thacker

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Penny
Whalebone Glider (Ice Age #349)

Whalebone Glider {2}

Artifact

{2}, {T}: Target creature with power 3 or less gains flying until end of turn.

“It’s no Ornithopter, but then I’m no Urza.”
—Arcum Dagsson, Soldevi Machinist

Illustrated by Amy Weber

Standard
Alchemy
Pioneer
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Wharf Infiltrator (Commander Legends: Battle for Baldur's Gate #737)

Wharf Infiltrator {1}{U}

Creature — Human Horror

Skulk (This creature can’t be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.

1/1

Illustrated by Daarken

Standard
Alchemy
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What Must Be Done (Assassin's Creed #11)

What Must Be Done {3}{W}{W}

Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it’s a creature. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Syd Mills

Standard
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Wheel and Deal (Onslaught #121)

Wheel and Deal {3}{U}

Instant

Any number of target opponents each discard their hands, then draw seven cards.

Draw a card.

Illustrated by Alan Pollack

Standard
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Wheel of Fate (Time Spiral Remastered #198)

Wheel of Fate

Color Indicator: Red Sorcery

Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Illustrated by Kev Walker

Standard
Alchemy
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Wheel of Fortune (Vintage Masters #192)

Wheel of Fortune {2}{R}

Sorcery

Each player discards their hand, then draws seven cards.

Illustrated by John Matson

Part of the Reserved List

Standard
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Banned
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Wheel of Misfortune (Commander Legends #211)

Wheel of Misfortune {2}{R}

Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn’t choose the lowest number discards their hand, then draws seven cards.

Illustrated by J.P. Targete

Standard
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Wheel of Potential (Modern Horizons 3 #144)

Wheel of Potential {2}{R}

Sorcery

You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.

Each player may exile their hand and draw cards equal to the amount of {E} paid this way. If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.

The wheel only has one sure output: chaos.

Illustrated by Drew Baker

Standard
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Faces, Tokens, & Other Parts
Wheel of Potential, MH3 #422
Energy Reserve Card, TMH3 #36
Prints USD EUR TIX
Modern Horizons 3 Promos ✶ $0.93
Modern Horizons 3 #144 $0.12 €0.16 0.02
Modern Horizons 3 #336 $0.51 0.02
Modern Horizons 3 #422 $0.11 0.02
View all prints →
The original version of Wheel of Potential had a loophole: you could choose any value for X, and get the benefits without having to spend the energy. On 2024-07-27 it received errata to fix that issue.
Wheel of Sun and Moon (Shadowmoor #243)

Wheel of Sun and Moon {G/W}{G/W}

Enchantment — Aura

Enchant player

If a card would be put into enchanted player’s graveyard from anywhere, instead that card is revealed and put on the bottom of that player’s library.

Every life ends, but life itself never does.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Wheel of Torture (Urza's Legacy #138)

Wheel of Torture {3}

Artifact

At the beginning of each opponent’s upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.

“I’d like to buy a bowel.”

Illustrated by Henry Van Der Linde

Standard
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Whelming Wave (Commander Legends #409)

Whelming Wave {2}{U}{U}

Sorcery

Return all creatures to their owners’ hands except for Krakens, Leviathans, Octopuses, and Serpents.

“I can see why this appeals to Thassa.”
—Kiora

Illustrated by Slawomir Maniak

Standard
Alchemy
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When We Were Young (Kamigawa: Neon Dynasty #43)

When We Were Young {3}{W}

Instant

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her “your emperorness” for much of their shared youth.

DailyMTG Story Spotlight

Illustrated by Eric Deschamps

Standard
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Where Ancients Tread (Commander 2013 #130)

Where Ancients Tread {4}{R}

Enchantment

Whenever a creature you control with power 5 or greater enters, you may have Where Ancients Tread deal 5 damage to any target.

“Never subtle nor cryptic is the reckoning of the mighty.”
—Mayael the Anima

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Whetstone (Urza's Saga #316)

Whetstone {3}

Artifact

{3}: Each player mills two cards.

To hone swords and dull minds.
—Whetstone inscription

Illustrated by Greg Simanson

Standard
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Whetwheel (Future Sight #168)

Whetwheel {4}

Artifact

{X}{X}, {T}: Target player mills X cards.

Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illustrated by Cyril Van Der Haegen

Standard
Alchemy
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Whim of Volrath (Tempest #102)

Whim of Volrath {U}

Instant

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change “nonred creature” to “nongreen creature” or “plainswalk” to “swampwalk.”)

Illustrated by Anthony S. Waters

Standard
Alchemy
Pioneer
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Whims of the Fates (Commander 2016 #139)

Whims of the Fates {5}{R}

Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Illustrated by Seb McKinnon

Standard
Alchemy
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Modern
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Whimwader (Shadowmoor #54)

Whimwader {4}{U}

Creature — Elemental

Whimwader can’t attack unless defending player controls a blue permanent.

“Thought? Deceit? Progress? Now you’re just making it hungry.”
—Abral, kithkin alchemist

6/4

Illustrated by Jeff Easley

Standard
Alchemy
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Whipcorder (Onslaught #60)

Whipcorder {W}{W}

Creature — Human Soldier Rebel

{W}, {T}: Tap target creature.

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

His bolas whirl like galaxies, but it’s his enemies who see stars.

2/2

Illustrated by Ron Spencer

Standard
Alchemy
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