Where Ancients Tread (Commander 2013 #130)

Where Ancients Tread {4}{R}

Enchantment

Whenever a creature you control with power 5 or greater enters, you may have Where Ancients Tread deal 5 damage to any target.

“Never subtle nor cryptic is the reckoning of the mighty.”
—Mayael the Anima

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Where Ancients Tread:
  • The ability checks that creature's power only once: when that creature enters. The trigger checks a creature's initial power upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, boosting its power with a spell (such as Giant Growth), activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. Once the ability triggers, it will resolve no matter what the creature's power may become while the ability is on the stack. (2008-10-01)