Ciò Che Deve Essere Fatto {3}{W}{W}
Stregoneria
Scegli uno —
• Lascia che il Mondo Bruci — Distruggi tutti gli artefatti e le creature.
• Libera Giunone — Rimetti sul campo di battaglia una carta permanente storica bersaglio dal tuo cimitero. Entra con due segnalini +1/+1 addizionali se è una creatura. (Artefatti, carte leggendarie e Saghe sono carte storiche.)
Illustrated by Syd Mills
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ciò Che Deve Essere Fatto:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t. (2024-07-05)
- Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2024-07-05)
- An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast. (2024-07-05)
- Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype. (2024-07-05)