141 – 160 of 163 cards where the colors is B and the card types include “aura” and the text includes “enchant creature”

Cursed Flesh (Tempest Remastered #91)

Cursed Flesh {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

A farewell to arms … and feet … and legs …

Illustrated by Ron Spencer

Standard
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Spinal Graft (Tempest Remastered #119)

Spinal Graft {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can’t be regenerated.

Illustrated by Ron Spencer

Standard
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Enslave (Time Spiral Remastered #113)

Enslave {4}{B}{B}

Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Illustrated by Zoltan Boros & Gabor Szikszai

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Feebleness (Time Spiral Remastered #116)

Feebleness {1}{B}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-1.

Just a small touch of magic can harness the debilitating power of Urborg’s poisonous winds.

Illustrated by Kev Walker

Standard
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Chime of Night (Urza's Destiny #56)

Chime of Night {1}{B}

Enchantment — Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.

Illustrated by Pete Venters

Standard
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Dying Wail (Urza's Destiny #58)

Dying Wail {1}{B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

This is a world of spiteful wasps that sting and kill even as they die.

Illustrated by Brian Snõddy

Standard
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Festering Wound (Urza's Destiny #61)

Festering Wound {1}{B}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an infection counter on Festering Wound.

At the beginning of the upkeep of enchanted creature’s controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Illustrated by Chippy & Matthew D. Wilson

Standard
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Sleeper's Guile (Urza's Legacy #67)

Sleeper's Guile {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

When Sleeper’s Guile is put into a graveyard from the battlefield, return Sleeper’s Guile to its owner’s hand.

Illustrated by Daren Bader

Standard
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Treacherous Link (Urza's Legacy #71)

Treacherous Link {1}{B}

Enchantment — Aura

Enchant creature

All damage that would be dealt to enchanted creature is dealt to its controller instead.

“You cannot possibly know the toll your alliances will exact from you.”
—Barrin, to Urza

Illustrated by Carl Critchlow

Standard
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Despondency (Urza's Saga #129)

Despondency {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner’s hand.

Illustrated by D. Alexander Gregory

Standard
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Parasitic Bond (Urza's Saga #145)

Parasitic Bond {3}{B}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature’s controller, Parasitic Bond deals 2 damage to that player.

“All bonds are parasitic. Only rulership is pure.”
—Gix, Yawgmoth praetor

Illustrated by Scott Kirschner

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Sicken (Urza's Saga #156)

Sicken {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

Cycling {2} ({2}, Discard this card: Draw a card.)

Urza dared to attack Phyrexia. Slowly, it retaliated.

Illustrated by Heather Hudson

Standard
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Vampiric Embrace (Urza's Saga #164)

Vampiric Embrace {2}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

Illustrated by Thomas M. Baxa

Standard
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Hazmat Suit (Used) (Unstable #57)

Hazmat Suit (Used) {3}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player’s skin or fingernail touches enchanted creature, that player loses 2 life.

Watermark: League of Dastardly Doom

Illustrated by Michael Phillippi

Standard
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Dark Privilege (Visions #56)

Dark Privilege {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

“As you breathe your last, understand why I accept such forbidden gifts.”
—Purraj of Urborg

Illustrated by Tom Kyffin

Standard
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Death Watch (Visions #57)

Death Watch {B}

Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

“Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly.”
—Suq'Ata dirge

Illustrated by Brian Horton

Standard
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Vampirism (Visions #73)

Vampirism {1}{B}

Enchantment — Aura

Enchant creature

When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

Other creatures you control get -1/-1.

Illustrated by Gary Leach

Standard
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Paralyze (Vintage Masters #132)

Paralyze {B}

Enchantment — Aura

Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

At the beginning of the upkeep of enchanted creature’s controller, that player may pay {4}. If the player does, untap the creature.

Illustrated by Ron Spencer

Standard
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Gift of Fangs (Innistrad: Crimson Vow #113)

Gift of Fangs {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it’s a Vampire. Otherwise, it gets -2/-2.

“You are one of the few to whom we offer our blessing. What fool would reject immortality?”
—Runo Stromkirk

Illustrated by Dominik Mayer

Standard
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Untamed Hunger (Welcome Deck 2017 #20)

Untamed Hunger {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)

“Mindlessness is not weakness. When we are lost to hunger we are unstoppable.”
—Drana, Kalastria bloodchief

Illustrated by Willian Murai

Standard
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