81 – 100 of 249 cards where the set is “ima”

Eternal Thirst (Iconic Masters #89)

Eternal Thirst {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and “Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.” (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Illustrated by Clint Cearley

Standard
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Evolving Wilds (Iconic Masters #235)

Evolving Wilds

Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The land is ever resilient. Should it die, it will be reborn.

Illustrated by Andreas Rocha

Standard
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Festering Newt (Iconic Masters #90)

Festering Newt {B}

Creature — Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch’s cauldron, and it smells just as vile.

1/1

Illustrated by Eric Deschamps

Standard
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Fireball (Iconic Masters #128)

Fireball {X}{R}

Sorcery

This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.

Illustrated by Dave Dorman

Standard
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Firemane Angel (Iconic Masters #199)

Firemane Angel {3}{R}{W}{W}

Creature — Angel

Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.

4/3

Illustrated by Matt Cavotta

Standard
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Flusterstorm (Iconic Masters #55)

Flusterstorm {U}

Instant

Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Illustrated by Erica Yang

Standard
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Fog Bank (Iconic Masters #56)

Fog Bank {1}{U}

Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

“The union of sea and sky makes a perfect cover.”
—Talrand, sky summoner

0/2

Illustrated by Howard Lyon

Standard
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Foul-Tongue Invocation (Iconic Masters #91)

Foul-Tongue Invocation {2}{B}

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.

Illustrated by Daarken

Standard
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Frost Lynx (Iconic Masters #57)

Frost Lynx {2}{U}

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2

Illustrated by Izzy

Standard
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Furnace Whelp (Iconic Masters #129)

Furnace Whelp {2}{R}{R}

Creature — Dragon

Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can’t figure out humans—if they didn’t want to be killed, why were they made of meat and treasure?

2/2

Illustrated by Shreya Shetty

Standard
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Fury Charm (Iconic Masters #130)

Fury Charm {1}{R}

Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Illustrated by John Avon

Standard
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Genesis Hydra (Iconic Masters #163)

Genesis Hydra {X}{G}{G}

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

Illustrated by Peter Mohrbacher

Standard
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Genesis Wave (Iconic Masters #164)

Genesis Wave {X}{G}{G}{G}

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard.

Illustrated by James Paick

Standard
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Glimpse the Unthinkable (Iconic Masters #200)

Glimpse the Unthinkable {U}{B}

Sorcery

Target player mills ten cards.

“I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir.”
—Szadek

Illustrated by Brandon Kitkouski

Standard
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Golgari Rot Farm (Iconic Masters #236)

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {B}{G}.

Illustrated by John Avon

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Graven Cairns (Iconic Masters #237)

Graven Cairns

Land

{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.

Illustrated by Anthony S. Waters

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Greater Basilisk (Iconic Masters #165)

Greater Basilisk {3}{G}{G}

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone … both taste the same to a hungry basilisk.

3/5

Illustrated by James Ryman

Standard
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Great Teacher's Decree (Iconic Masters #21)

Great Teacher's Decree {3}{W}

Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illustrated by Zoltan Boros

Standard
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Grisly Spectacle (Iconic Masters #92)

Grisly Spectacle {2}{B}{B}

Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature’s power.

“Watch people flock to a murder scene. Then tell me we’re not all a little sick in the head.”
—Juri, proprietor of the Juri Revue

Illustrated by Zoltan Boros

Standard
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Grove of the Burnwillows (Iconic Masters #238)

Grove of the Burnwillows

Land

{T}: Add {C}.

{T}: Add {R} or {G}. Each opponent gains 1 life.

Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.

Illustrated by Cliff Childs

Standard
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