61 – 80 of 143 cards where the set is “nem”

Mind Slash (Nemesis #59)

Mind Slash {1}{B}{B}

Enchantment

{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

“I can’t think with all that screaming.”

Illustrated by Adam Rex

Standard
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Modern
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Mind Swords (Nemesis #60)

Mind Swords {1}{B}

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell’s mana cost.

Each player exiles two cards from their hand.

Illustrated by Daren Bader

Standard
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Modern
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Mogg Alarm (Nemesis #93)

Mogg Alarm {1}{R}{R}

Sorcery

You may sacrifice two Mountains rather than pay this spell’s mana cost.

Create two 1/1 red Goblin creature tokens.

They make mountains into mogg holes.

Illustrated by Dave Dorman

Standard
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Moggcatcher (Nemesis #96)

Moggcatcher {2}{R}{R}

Creature — Human Mercenary

{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.

“They’re not worth much, but they’re easy to catch.”

2/2

Illustrated by Pete Venters

Standard
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Mogg Salvage (Nemesis #94)

Mogg Salvage {2}{R}

Instant

If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.

Three moggs, one treasure, too bad.

Illustrated by Paolo Parente

Standard
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Mogg Toady (Nemesis #95)

Mogg Toady {1}{R}

Creature — Goblin

Mogg Toady can’t attack unless you control more creatures than defending player.

Mogg Toady can’t block unless you control more creatures than attacking player.

2/2

Illustrated by Mike Ploog

Standard
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Modern
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Mossdog (Nemesis #106)

Mossdog {G}

Creature — Plant Dog

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.

1/1

Illustrated by Matt Cavotta

Standard
Alchemy
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Modern
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Murderous Betrayal (Nemesis #61)

Murderous Betrayal {B}{B}{B}

Enchantment

{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can’t be regenerated.

In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.

Illustrated by Randy Gallegos

Standard
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Nesting Wurm (Nemesis #107)

Nesting Wurm {4}{G}{G}

Creature — Wurm

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

4/3

Illustrated by rk post

Standard
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Modern
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Netter en-Dal (Nemesis #13)

Netter en-Dal {W}

Creature — Human Spellshaper

{W}, {T}, Discard a card: Target creature can’t attack this turn.

The wizard’s vocabulary of mogg profanities increased with every net she cast.

1/1

Illustrated by Matt Cavotta

Standard
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Modern
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Noble Stand (Nemesis #14)

Noble Stand {4}{W}

Enchantment

Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Modern
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Off Balance (Nemesis #15)

Off Balance {W}

Instant

Target creature can’t attack or block this turn.

A heavy weapon deals plenty of damage—but it does have to hit.

Illustrated by Jeff Miracola

Standard
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Modern
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Oracle's Attendants (Nemesis #16)

Oracle's Attendants {3}{W}

Creature — Human Soldier

{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle’s Attendants instead.

The future isn’t sacred, but its speaker is.

1/5

Illustrated by Dany Orizio

Standard
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Modern
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Oraxid (Nemesis #35)

Oraxid {3}{U}

Creature — Crab Beast

Protection from red

“I’m constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold’s white-hot core, life persists.”
—Ertai

2/3

Illustrated by Dave Dorman

Standard
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Modern
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Overlaid Terrain (Nemesis #108)

Overlaid Terrain {2}{G}{G}

Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have “{T}: Add two mana of any one color.”

One must reap before one can sow.

Illustrated by DiTerlizzi

Standard
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Modern
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Pack Hunt (Nemesis #109)

Pack Hunt {3}{G}

Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

The one you see is just a diversion.

Illustrated by Sam Wood

Standard
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Pale Moon (Nemesis #36)

Pale Moon {1}{U}

Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.

Illustrated by Pete Venters

Standard
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Parallax Dementia (Nemesis #62)

Parallax Dementia {1}{B}

Enchantment — Aura

Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can’t be regenerated.

Illustrated by Eric Peterson

Standard
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Modern
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Parallax Inhibitor (Nemesis #134)

Parallax Inhibitor {2}

Artifact

{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

“The best I can offer is a temporary reprieve.”
—Belbe

Illustrated by Greg Staples

Standard
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Parallax Nexus (Nemesis #63)

Parallax Nexus {2}{B}

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

Illustrated by Greg Staples

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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Timeless
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Pauper
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Penny