81 – 100 of 108 cards where (the card types include “plant” or the text includes “plant”) and the card types exclude “urza”

Tree of Redemption (Masters 25 #191)

Tree of Redemption {3}{G}

Creature — Plant

Defender

{T}: Exchange your life total with Tree of Redemption’s toughness.

The executioner’s tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

0/13

Watermark: Set Symbol

Illustrated by Vincent Proce

Standard
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Wall of Pine Needles (Ice Age #274)

Wall of Pine Needles {3}{G}

Creature — Plant Wall

Defender (This creature can’t attack.)

{G}: Regenerate Wall of Pine Needles.

The power of the forest takes a hundred forms. Some are more surprising than others.

3/3

Illustrated by Brian Snõddy

Standard
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Modern
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Woodwraith Strangler (Ravnica: City of Guilds #241)

Woodwraith Strangler {2}{B}{G}

Creature — Plant Zombie

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

“Nothing could be more natural than roots sucking nourishment from the dead.”
—Savra

2/2

Watermark: Golgari

Illustrated by Pat Lee

Standard
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Beanstalk Wurm // Plant Beans (Wilds of Eldraine #161)

Beanstalk Wurm {4}{G}

Creature — Plant Wurm

Reach

When Beluna’s pets escape Stormkeld, villages fall and new Everstalks rise.

5/4

Plant Beans {1}{G}

Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Aldo Domínguez

Standard
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Blooming Cactusfolk (Alchemy: Outlaws of Thunder Junction #16)

Blooming Cactusfolk {3}{G}{G}

Creature — Plant Druid

Trample

At the beginning of your end step, nonland cards in your hand perpetually gain “This spell {1} costs less to cast.”

5/5

Illustrated by David Szabo

Standard
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Creakwood Ghoul (Eventide #34)

Creakwood Ghoul {4}{B}

Creature — Plant Zombie

{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.

Some eat the living. Some eat the dead. It eats the past.

3/3

Illustrated by Thomas M. Baxa

Standard
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Creeperhulk (Commander Anthology #98)

Creeperhulk {3}{G}{G}

Creature — Plant Elemental

Trample

{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

“I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking.”
—Janji, sylvan druid

5/5

Illustrated by Ralph Horsley

Standard
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Glinting Creeper (Modern Horizons 2 #164)

Glinting Creeper {4}{G}

Creature — Plant

Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it.

Glinting Creeper can’t be blocked by creatures with power 2 or less.

Natural crystalline growths filter and refract light in dazzling displays that attract pollinators and daze predators.

0/0

Illustrated by Joe Slucher

Standard
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Lichenthrope (Visions #112)

Lichenthrope {3}{G}{G}

Creature — Plant Fungus

If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.

At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.

5/5

Illustrated by Bob Eggleton

Part of the Reserved List

Standard
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Mosstodon (Shards of Alara #139)

Mosstodon {4}{G}

Creature — Plant Elephant

{1}: Target creature with power 5 or greater gains trample until end of turn.

Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you.

5/3

Illustrated by Paolo Parente

Standard
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Phytohydra (Ravnica Remastered #210)

Phytohydra {2}{G}{W}{W}

Creature — Plant Hydra

If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

“Look at this creature, so like the Conclave it serves. Cut one head and it grows two. Damage it and it flourishes.”
—Veszka, Selesnya evangel

1/1

Watermark: Selesnya

Illustrated by Jim Murray

Standard
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Power Plant Worker (The Brothers' War #241)

Power Plant Worker {5}

Artifact Creature — Assembly-Worker

{3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.

Mechanical workers toiled away, tirelessly fueling the impossible.

4/4

Illustrated by Aaron Miller

Standard
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Sprouting Phytohydra (Dissension #95)

Sprouting Phytohydra {4}{G}

Creature — Plant Hydra

Defender (This creature can’t attack.)

Whenever Sprouting Phytohydra is dealt damage, you may create a token that’s a copy of Sprouting Phytohydra.

A hydra tender’s problem isn’t having enough defenses but enough pots.

0/2

Illustrated by Heather Hudson

Standard
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Vengeful Creeper (Murders at Karlov Manor #182)

Vengeful Creeper {4}{G}

Creature — Plant Elemental

Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls.

Seeking intact evidence in the Rubblebelt is a fool’s errand.

5/5

Illustrated by Maria Poliakova

Standard
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Vulturous Zombie (Commander Anthology Volume II #170)

Vulturous Zombie {3}{B}{G}

Creature — Plant Zombie

Flying

Whenever a card is put into an opponent’s graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

“When something dies, all things benefit. Well okay, just our things.”
—Ezoc, Golgari rot farmer

3/3

Illustrated by Greg Staples

Standard
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A-Phylath, World Sculptor (Zendikar Rising #A-234)

A-Phylath, World Sculptor {4}{R}{G}

Legendary Creature — Elemental

Trample

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.

5/5

Illustrated by Victor Adame Minguez

Standard
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Briar Hydra (Dominaria United #286)

Briar Hydra {5}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Flora and fauna alike rose to Yavimaya’s defense.

6/6

Illustrated by Caio Monteiro

Standard
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Cactarantula (Outlaws of Thunder Junction #158)

Cactarantula {4}{G}{G}

Creature — Plant Spider

This spell costs {1} less to cast if you control a Desert.

Reach

Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.

6/5

Illustrated by Filip Burburan

Standard
Alchemy
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Carnivorous Moss-Beast (Magic 2015 #170)

Carnivorous Moss-Beast {4}{G}{G}

Creature — Plant Elemental Beast

{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.

Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.

4/5

Illustrated by Filip Burburan

Standard
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Phylath, World Sculptor (Zendikar Rising #234)

Phylath, World Sculptor {4}{R}{G}

Legendary Creature — Elemental

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.

5/5

Illustrated by Victor Adame Minguez

Standard
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