Zone d'isolation {2}{W}{W}


Quand la Zone d'isolation arrive sur le champ de bataille, exilez une créature ciblée ou un enchantement ciblé qu'un adversaire contrôle jusqu'à ce que la Zone d'isolation quitte le champ de bataille. (Ce permanent revient sous le contrôle de son propriétaire.)

Bien alignés, les hèdrons sont de puissants instruments d'emprisonnement.

Illustrated by Chris Rallis

Notes and Rules Information for Zone d'isolation:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled. (2016-01-22)
  • Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. (2016-01-22)
  • If a token is exiled, it ceases to exist. It won’t be returned to the battlefield. (2016-01-22)
  • The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions. (2016-01-22)
  • In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. (2016-01-22)