Goro-Goro und Satoru {U}{B}{R}
Legendäre Kreatur — Goblin, Mensch
Immer wenn eine oder mehrere Kreaturen, die du kontrollierst und die in diesem Zug ins Spiel gekommen sind, einem Spieler Kampfschaden zufügen, erzeuge einen 5/5 roten Drache-Geist-Kreaturenspielstein mit Flugfähigkeit.
{1}{R}: Kreaturen, die du kontrollierst, erhalten Eile bis zum Ende des Zuges.
3/4
Illustrated by Johannes Voss
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Goro-Goro und Satoru:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste. (2023-04-14)