Goro-Goro and Satoru {U}{B}{R}
Legendary Creature — Goblin Human
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
{1}{R}: Creatures you control gain haste until end of turn.
3/4
Illustrated by Johannes Voss
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Dragon Spirit Token, TNEO #7 |
Goro-Goro and Satoru, MOC #448 |
Prints | USD | EUR | TIX |
---|---|---|---|
March of the Machine Commander #445 | $0.49 | €1.00 | 2.27 |
March of the Machine Commander #448 | $5.30 | 3.21 | |
View all prints → |
March of the Machine Prerelease Commander
This print is available only in March of the Machine prerelease packs. Read more here: https://magic.wizards.com/en/news/announcements/a-first-look-at-march-of-the-machine
Toolbox
Buy This Card
Notes and Rules Information for Goro-Goro and Satoru:
- The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste. (2023-04-14)