Goro-Goro and Satoru (March of the Machine Commander #448)

Goro-Goro und Satoru {U}{B}{R}

Legendäre Kreatur — Goblin, Mensch

Immer wenn eine oder mehrere Kreaturen, die du kontrollierst und die in diesem Zug ins Spiel gekommen sind, einem Spieler Kampfschaden zufügen, erzeuge einen 5/5 roten Drache-Geist-Kreaturenspielstein mit Flugfähigkeit.

{1}{R}: Kreaturen, die du kontrollierst, erhalten Eile bis zum Ende des Zuges.

3/4

Illustrated by Yamada Rokkaku

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Goro-Goro und Satoru:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste. (2023-04-14)