Goro-Goro and Satoru (March of the Machine Commander #445)

Goro-Goro y Satoru {U}{B}{R}

Criatura legendaria — Humano trasgo

Siempre que una o más criaturas que controlas que entraron al campo de batalla este turno hagan daño de combate a un jugador, crea una ficha de criatura Espíritu Dragón roja 5/5 con la habilidad de volar.

{1}{R}: Las criaturas que controlas ganan la habilidad de prisa hasta el final del turno.

3/4

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Goro-Goro y Satoru:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste. (2023-04-14)