Aufstand der Flammensippe {3}{R}
Stammes-Verzauberung — Elementarwesen
Immer wenn du dich befehdest, kannst du {1} bezahlen. Falls du dies tust, bringe einen 3/1 roten (Elementarwesen, Schamane)-Kreaturspielstein ins Spiel. Falls du die Fehde gewinnst, erhält dieser Spielstein Eile bis zum Ende des Zuges. (Diese Fähigkeit wird ausgelöst, nachdem die Fehde endet.)
Illustrated by Dan Dos Santos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Aufstand der Flammensippe:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you clash because of a spell or ability an opponent controls, the ability will still trigger. Likewise, you can still win the clash even if you weren't the player to initiate it. (2013-09-20)
- This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card. (2024-06-07)
- Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield. (2024-06-07)
- While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone. (2024-06-07)