Escroc ondin {U}{U}
Créature : ondin et sorcier
Flash
Quand l'Escroc ondin arrive sur le champ de bataille, engagez une créature ciblée qu'un adversaire contrôle. Elle perd toutes ses capacités jusqu'à la fin du tour.
Sauvée de la destruction grâce au sacrifice d'un Planeswalker, la colonie des Élettrés renonça à ôter la vie.
2/2
Illustrated by Jesper Ejsing
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Escroc ondin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability. (2018-04-27)
- If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities. (2018-04-27)
- If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on. (2018-04-27)