Sorin, Signore di Innistrad {2}{W}{B}
Planeswalker — Sorin
+1: Metti sul campo di battaglia una pedina creatura Vampiro 1/1 nera con legame vitale.
-2: Ottieni un emblema con “Le creature che controlli prendono +1/+0”.
-6: Distruggi fino a tre creature e/o altri planeswalker bersaglio. Rimetti sul campo di battaglia sotto il tuo controllo ogni carta messa in un cimitero in questo modo.
Loyalty: 3
Illustrated by Michael Komarck
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sorin, Signore di Innistrad:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The emblems are cumulative. If you get two of them, creatures you control will get +2/+0. (2011-01-22)
- You can target a token creature with Sorin, Lord of Innistrad's third ability, but it won't return to the battlefield. (2011-01-22)
- If a creature with undying is destroyed by Sorin, Lord of Innistrad's third ability, the undying ability will trigger, but the creature will already have been returned to the battlefield by Sorin. The undying ability won't do anything when it resolves. (2011-01-22)
- If Sorin, Lord of Innistrad somehow becomes a creature, it can be chosen as a target of its own third ability. If Sorin, Lord of Innistrad is still on the battlefield when that ability resolves, it will then destroy Sorin and return him to the battlefield under your control. (2011-01-22)