Armadura de cuero {1}
Artefacto — Equipo
La criatura equipada obtiene +0/+1 y tiene la habilidad de rebatir {1}. (Siempre que la criatura equipada sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {1}.)
Equipar {0}. Activa esto solo una vez por turno.
Ligera, flexible y protectora.
Illustrated by Martina Pilcerova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Armadura de cuero:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger. (2021-07-23)
- The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger. (2021-07-23)
- Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life. (2021-07-23)