Keldon Strike Team {2}{R}
Creature — Human Warrior
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered this turn, creatures you control have haste.
3/1
Illustrated by Josu Hernaiz
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Keldon Strike Team, DMU #136 |
Soldier Token, TDMU #4 |
Prints | USD | EUR | TIX |
---|---|---|---|
The List | $0.08 | ||
Dominaria United | $0.02 | €0.09 | 0.03 |
View all prints → |
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Notes and Rules Information for Keldon Strike Team:
- Keldon Strike Team’s last ability grants itself haste in addition to any other creatures you control. (2022-09-09)
- Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it’s still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked. (2022-09-09)
- If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste. (2022-09-09)