Squadra d'Assalto di Keld {2}{R}
Creatura — Guerriero Umano
Potenziamento {1}{W} (Puoi pagare {1}{W} addizionale mentre lanci questa magia.)
Quando la Squadra d'Assalto di Keld entra nel campo di battaglia, se è stata potenziata, crea due pedine creatura Soldato 1/1 bianche.
Se la Squadra d'Assalto di Keld è entrata nel campo di battaglia in questo turno, le creature che controlli hanno rapidità.
3/1
Illustrated by Josu Hernaiz
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Squadra d'Assalto di Keld:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Keldon Strike Team’s last ability grants itself haste in addition to any other creatures you control. (2022-09-09)
- Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it’s still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked. (2022-09-09)
- If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste. (2022-09-09)