Équipe d'assaut kelde {2}{R}
Créature : humain et guerrier
Kick {1}{W} (Vous pouvez payer {1}{W} supplémentaires au moment où vous lancez ce sort.)
Quand l'Équipe d'assaut kelde arrive sur le champ de bataille, si elle a été kickée, créez deux jetons de créature 1/1 blanche Soldat.
Tant que l'Équipe d'assaut kelde est arrivée sur le champ de bataille ce tour-ci, les créatures que vous contrôlez ont la célérité.
3/1
Illustrated by Josu Hernaiz
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Équipe d'assaut kelde:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Keldon Strike Team’s last ability grants itself haste in addition to any other creatures you control. (2022-09-09)
- Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it’s still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked. (2022-09-09)
- If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste. (2022-09-09)