Keldonisches Kommando {2}{R}
Kreatur — Mensch, Krieger
Bonus {1}{W} (Du kannst zusätzlich {1}{W} bezahlen, sowie du diesen Zauberspruch wirkst.)
Wenn das Keldonische Kommando ins Spiel kommt und falls seine Bonuskosten bezahlt wurden, erzeuge zwei 1/1 weiße Soldat-Kreaturenspielsteine.
Solange das Keldonische Kommando in diesem Zug ins Spiel gekommen ist, haben Kreaturen, die du kontrollierst, Eile.
3/1
Illustrated by Josu Hernaiz
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Keldonisches Kommando:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Keldon Strike Team’s last ability grants itself haste in addition to any other creatures you control. (2022-09-09)
- Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it’s still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked. (2022-09-09)
- If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste. (2022-09-09)