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1 – 60 of 117 cards where the text includes “return” and the text includes “permanent” and the text includes “card” and the text includes “graveyard”

Acolyte of Affliction {2}{B}{G}

Creature — Human Cleric

When Acolyte of Affliction enters, mill two cards, then you may return a permanent card from your graveyard to your hand.

2/3
Aether Helix {3}{G}{U}

Sorcery

Return target permanent to its owner’s hand. Return target permanent card from your graveyard to your hand.

Angel of Indemnity {5}{W}

Creature — Angel Warrior

Flying, lifelink

When Angel of Indemnity enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5
Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature — Human Rogue

Flash

When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5
Archangel Elspeth {2}{W}{W}

Legendary Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token with lifelink.

−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

Loyalty: 4
Ayara, Widow of the Realm {1}{B}{B}

Legendary Creature — Elf Noble

{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent’s mana value.

{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

3/3
Ayara, Furnace Queen

Legendary Creature — Phyrexian Elf Noble

At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

4/4
Badlands Revival {3}{B}{G}

Sorcery

Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

Baldur's Gate Wilderness

Dungeon

Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Goblin Camp — Create a Treasure token.

Emerald Grove — Create a 2/2 white Knight creature token.

Auntie’s Teahouse — Scry 3.

Defiled Temple — You may sacrifice a permanent. If you do, draw a card.

Mountain Pass — You may put a land card from your hand onto the battlefield.

Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.

Grymforge — For each opponent, goad up to one target creature that player controls.

Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.

Last Light Inn — Draw two cards.

Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.

Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.

Gauntlet of Shar — Each opponent loses 5 life.

Balthazar’s Lab — Return up to two target creature cards from your graveyard to your hand.

Circus of the Last Days — Create a token that’s a copy of one of your commanders, except it’s not legendary.

Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.

Steel Watch Foundry — You get an emblem with “Creatures you control get +2/+2 and have trample.”

Ansur’s Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards’ total mana value.

Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.

Bladewing the Risen {3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Flying

When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.

4/4
Boneyard Lurker {2}{B}{G}

Creature — Nightmare Beast

Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

4/4
Braids's Frightful Return {2}{B}

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)

I — You may sacrifice a creature. If you do, each opponent discards a card.

II — Return target creature card from your graveyard to your hand.

III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don’t, they lose 2 life and you draw a card.

Brought Back {W}{W}

Instant

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

Builder's Talent {1}{W}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Builder’s Talent enters, create a 0/4 white Wall creature token with defender.

{W}: Level 2

Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.

{4}{W}: Level 3

When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

Bygone Marvels {G}{G}

Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.

Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

Calim, Djinn Emperor {3}{U}{U}{U}

Legendary Creature — Djinn Noble

Flying, ward {2}

Calim’s Breath{1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.

When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.

5/6
Carmen, Cruel Skymarcher {3}{W}{B}

Legendary Creature — Vampire Soldier

Flying

Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.

Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen’s power from your graveyard to the battlefield.

2/2
Cavalier of Dawn {2}{W}{W}{W}

Creature — Elemental Knight

Vigilance

When Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

4/6
Celestial Gatekeeper {3}{W}{W}

Creature — Bird Cleric

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

2/2
Coati Scavenger {2}{G}

Creature — Raccoon

Descend 4 — When Coati Scavenger enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

3/2
Council of Echoes {4}{U}{U}

Creature — Spirit Advisor

Flying

Descend 4 — When Council of Echoes enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner’s hand.

4/4
Court of Ardenvale {2}{W}{W}

Enchantment

When Court of Ardenvale enters, you become the monarch.

At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you’re the monarch, return that permanent card to the battlefield instead.

Creeping Renaissance {3}{G}{G}

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Curious Forager {2}{G}

Creature — Squirrel Druid

When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)

3/2
Dance of the Manse {X}{W}{U}

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Deadly Brew {B}{G}

Sorcery

Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Desecrate Reality {7}

Instant

For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)

Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.

Disciple of the Sun {4}{W}

Creature — Human Cleric

Lifelink

When Disciple of the Sun enters, return target permanent card with mana value 3 or less from your graveyard to your hand.

3/3
Eerie Ultimatum {W}{W}{B}{B}{B}{G}{G}

Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

Elspeth Conquers Death {3}{W}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with mana value 3 or greater.

II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.

III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Elvish Regrower {2}{G}{G}

Creature — Elf Druid

When this creature enters, return target permanent card from your graveyard to your hand.

4/3
Emeria Shepherd {5}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4
Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker — Estrid

+2: Untap each enchanted permanent you control.

−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.

−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.

Loyalty: 3
Evolution Witness {2}{G}

Creature — Elf Shaman Mutant

{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.

2/1
Faith's Reward {3}{W}

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Fungal Rebirth {2}{G}

Instant

Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.

Gloomshrieker {1}{B}{G}

Enchantment Creature — Cat Beast

Menace (This creature can’t be blocked except by two or more creatures.)

When Gloomshrieker enters, return target permanent card from your graveyard to your hand.

If Gloomshrieker would die, exile it instead.

2/1
Golgari Findbroker {B}{B}{G}{G}

Creature — Elf Shaman

When Golgari Findbroker enters, return target permanent card from your graveyard to your hand.

3/4
Guardian Scalelord {4}{W}

Creature — Dragon

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature’s power.

3/4
Herald of the Forgotten {6}{W}{W}

Creature — Cat Beast

Flying

When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.

6/6
Hourglass of the Lost {2}{W}

Artifact

{T}: Add {W}. Put a time counter on Hourglass of the Lost.

{T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Immortal Obligation {1}{W}

Instant

Return target creature card from an opponent’s graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can’t attack you or a permanent you control, and can’t block creatures you control.

Iname as One {8}{B}{B}{G}{G}

Legendary Creature — Spirit

When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.

When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

8/8
Invasion of Shandalar {3}{G}{G}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Shandalar enters, return up to three target permanent cards from your graveyard to your hand.

Defense: 4
Leyline Surge

Enchantment

At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.

Invasion of Tolvada {3}{W}{B}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield.

Defense: 5
The Broken Sky

Enchantment

Creature tokens you control get +1/+0 and have lifelink.

At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.

Invoke Justice {1}{W}{W}{W}{W}

Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Jace, the Living Guildpact {2}{U}{U}

Legendary Planeswalker — Jace

+1: Look at the top two cards of your library. Put one of them into your graveyard.

−3: Return another target nonland permanent to its owner’s hand.

−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Loyalty: 5
Jailbreak {1}{W}

Sorcery

Return target permanent card in an opponent’s graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.

Kairi, the Swirling Sky {4}{U}{U}

Legendary Creature — Dragon Spirit

Flying, ward {3}

When Kairi, the Swirling Sky dies, choose one —

• Return any number of target nonland permanents with total mana value 6 or less to their owners’ hands.

• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6
Kaya the Inexorable {3}{W}{B}

Legendary Planeswalker — Kaya

+1: Put a ghostform counter on up to one target nontoken creature. It gains “When this creature dies or is put into exile, return it to its owner’s hand and create a 1/1 white Spirit creature token with flying.”

−3: Exile target nonland permanent.

−7: You get an emblem with “At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost.”

Loyalty: 5
Loamcrafter Faun {2}{G}

Creature — Satyr Druid

When Loamcrafter Faun enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.

3/3
Lord Windgrace {2}{B}{R}{G}

Legendary Planeswalker — Windgrace

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

−3: Return up to two target land cards from your graveyard to the battlefield.

−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

Loyalty: 5
Mila, Crafty Companion {1}{W}{W}

Legendary Creature — Fox

Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

2/3
Lukka, Wayward Bonder {4}{R}{R}

Legendary Planeswalker — Lukka

+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.

−2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.

−7: You get an emblem with “Whenever a creature you control enters, it deals damage equal to its power to any target.”

Loyalty: 5
Moira and Teshar {3}{W}{B}

Legendary Creature — Phyrexian Spirit Bird

Flying

Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

4/5
Mycoid Resurrection {4}{B}{G}

Sorcery

Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.

Mythos of Brokkos {2}{G}{G}

Sorcery

If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.

Return up to two permanent cards from your graveyard to your hand.

Nature's Spiral {1}{G}

Sorcery

Return target permanent card from your graveyard to your hand.

Neyam Shai Murad {2}{W}{B}

Legendary Creature — Human Rogue

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

3/3
Nissa, Vital Force {3}{G}{G}

Legendary Planeswalker — Nissa

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It’s still a land.

−3: Return target permanent card from your graveyard to your hand.

−6: You get an emblem with “Whenever a land you control enters, you may draw a card.”

Loyalty: 5
Obscura Charm {W}{U}{B}

Instant

Choose one —

• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

• Counter target instant or sorcery spell.

• Destroy target creature or planeswalker with mana value 3 or less.

Obzedat's Aid {3}{W}{B}

Sorcery

Return target permanent card from your graveyard to the battlefield.

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