55 cards where the text includes “return” and the text includes “land” and the text includes “card” and the text includes “your graveyard to your hand”
A-Circle of the Land Druid {1}{G}
Creature — Gnome Druid
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
A-Druidic Ritual {2}{G}
Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Baldur's Gate Wilderness
Dungeon
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie’s Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar’s Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that’s a copy of one of your commanders, except it’s not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with “Creatures you control get +2/+2 and have trample.”
Ansur’s Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards’ total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Braids's Frightful Return {2}{B}
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don’t, they lose 2 life and you draw a card.
Cartographer {2}{G}
Creature — Human
When Cartographer enters, you may return target land card from your graveyard to your hand.
Cathartic Operation {3}{U}{B}
Instant
Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.
Cavalier of Dawn {2}{W}{W}{W}
Creature — Elemental Knight
Vigilance
When Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Centaur Vinecrasher {3}{G}
Creature — Plant Centaur
Trample
Centaur Vinecrasher enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
Circle of the Land Druid {1}{G}
Creature — Gnome Druid
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Crop Sigil {G}
Enchantment
At the beginning of your upkeep, you may mill a card.
Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Druidic Ritual {2}{G}
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Eccentric Farmer {2}{G}
Creature — Human Peasant
When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Emeria Shepherd {5}{W}{W}
Creature — Angel
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Evolution Charm {1}{G}
Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Grapple with the Past {1}{G}
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Grim Discovery {1}{B}
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Grim Reminder {2}{B}
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
Groundskeeper {G}
Creature — Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
Halimar Tidecaller {2}{U}
Creature — Human Wizard Ally
When Halimar Tidecaller enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Harvest Wurm {1}{G}
Creature — Wurm
When Harvest Wurm enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
Kairi, the Swirling Sky {4}{U}{U}
Legendary Creature — Dragon Spirit
Flying, ward {3}
When Kairi, the Swirling Sky dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners’ hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Kirri, Talented Sprout {1}{R}{G}{W}
Legendary Creature — Plant Druid
Other Plants and Treefolk you control get +2/+0.
At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
Life from the Loam {1}{G}
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Loamcrafter Faun {2}{G}
Creature — Satyr Druid
When Loamcrafter Faun enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
Lochmere Serpent {4}{U}{B}
Creature — Serpent
Flash
{U}, Sacrifice an Island: Lochmere Serpent can’t be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent’s graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
Monastery Loremaster {3}{U}
Creature — Djinn Wizard
Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
Multani, Yavimaya's Avatar {4}{G}{G}
Legendary Creature — Elemental Avatar
Reach, trample
Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.
Nissa, Vital Force {3}{G}{G}
Legendary Planeswalker — Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It’s still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with “Whenever a land you control enters, you may draw a card.”
Pestilent Cauldron {2}{B}
Artifact
{T}, Discard a card: Create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
{1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn.
{4}, {T}: Exile four target cards from a single graveyard. Draw a card.
Restorative Burst {3}{G}{G}
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
Petrified Field
Land
{T}: Add {C}.
{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Roots of Wisdom {1}{G}
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can’t, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Say Its Name {1}{G}
Sorcery
Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Shigeki, Jukai Visionary {1}{G}
Legendary Enchantment Creature — Snake Druid
{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner’s hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
Slogurk, the Overslime {1}{G}{U}
Legendary Creature — Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner’s hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Soul Stair Expedition {B}
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Stoic Builder {2}{G}
Creature — Human
When Stoic Builder enters, you may return target land card from your graveyard to your hand.
Sudden Reclamation {3}{G}
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
Tamiyo, Collector of Tales {2}{G}{U}
Legendary Planeswalker — Tamiyo
Spells and abilities your opponents control can’t cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Tasigur, the Golden Fang {5}{B}
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent’s choice from your graveyard to your hand.
The Binding of the Titans {1}{G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
The Mending of Dominaria {3}{G}{G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Tilling Treefolk {2}{G}
Creature — Treefolk Druid
When Tilling Treefolk enters, you may return up to two target land cards from your graveyard to your hand.
Travel Through Caradhras {5}{G}
Sorcery
Council’s dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
Turntimber Sower {2}{G}
Creature — Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Unassuming Gelatinous Serpent
Stickers
{TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
{TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards.
{TK}{TK} — 2/3
{TK}{TK}{TK} — 7/2
Vengeful Rebirth {4}{R}{G}
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card’s mana value to any target.
Exile Vengeful Rebirth.
Verdant Confluence {4}{G}{G}
Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Virtue of Strength {5}{G}{G}
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
Garenbrig Growth {G}
Sorcery — Adventure
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Warden of the Eye {2}{U}{R}{W}
Creature — Djinn Wizard
When Warden of the Eye enters, return target noncreature, nonland card from your graveyard to your hand.
Witherbloom Command {B}{G}
Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Woodland Guidance {3}{G}
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.
Woodland Sleuth {3}{G}
Creature — Human Scout
Morbid — When Woodland Sleuth enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Wrenn and Seven {3}{G}{G}
Legendary Planeswalker — Wrenn
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and “This creature’s power and toughness are each equal to the number of lands you control.”
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”
Wrenn and Six {R}{G}
Legendary Planeswalker — Wrenn
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with “Instant and sorcery cards in your graveyard have retrace.” (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
You Happen On a Glade {2}{G}
Instant
Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.
The orcs’ banner sends a clear message: “You've reached the end of this search.”