1 – 60 of 90 cards where the card types include “knight” and the color identity ≤ BW and the colors ≥ B
Arrogant Bloodlord {1}{B}{B}
Creature — Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Arvad the Cursed {3}{W}{B}
Legendary Creature — Vampire Knight
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Arvad, Weatherlight Smuggler {W}{B}
Legendary Creature — Vampire Knight
Deathtouch, lifelink
At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
Aryel, Knight of Windgrace {2}{W}{B}
Legendary Creature — Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
A-Triumphant Adventurer {W}{B}
Creature — Human Knight
Deathtouch
As long as it’s your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Ayara's Oathsworn {1}{B}
Creature — Human Knight
Menace
Whenever Ayara’s Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Bartolomé del Presidio {W}{B}
Legendary Creature — Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
Belle of the Brawl {2}{B}
Creature — Human Knight
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Black Knight {B}{B}
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
Blacklance Paragon {1}{B}
Creature — Human Knight
Flash
When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
Bloodcrazed Paladin {1}{B}
Creature — Vampire Knight
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Blood-Cursed Knight {1}{W}{B}
Creature — Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Bloodsworn Squire {3}{B}
Creature — Vampire Soldier
{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say “destroy” don’t destroy it.)
Bloodsworn Knight
Creature — Vampire Knight
Bloodsworn Knight’s power and toughness are each equal to the number of creature cards in your graveyard.
{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)
Breathless Knight {1}{W}{B}
Creature — Spirit Knight
Flying, lifelink
Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.
Cabal Paladin {3}{B}
Creature — Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Cadaverous Knight {2}{B}
Creature — Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
Cavalier of Night {2}{B}{B}{B}
Creature — Elemental Knight
Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Champion of Dusk {3}{B}{B}
Creature — Vampire Knight
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Charity Extractor {3}{B}
Creature — Human Knight
Lifelink
Corpse Knight {W}{B}
Creature — Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
Craven Knight {1}{B}
Creature — Human Knight
Craven Knight can’t block.
Dakmor Lancer {4}{B}{B}
Creature — Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Dauthi Mercenary {2}{B}
Creature — Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
Deathless Ancient {4}{B}{B}
Creature — Vampire Knight
Flying
Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.
Desperate Farmer {2}{B}
Creature — Human Peasant
Lifelink
When another creature you control dies, transform Desperate Farmer.
Depraved Harvester
Creature — Human Knight
Lifelink
Dread Rider {5}{B}
Creature — Spirit Knight
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
Eastern Paladin {2}{B}{B}
Creature — Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
Elder Arthur Maxson {1}{W}{B}
Legendary Creature — Human Knight
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
Elenda, the Dusk Rose {2}{W}{B}
Legendary Creature — Vampire Knight
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.
Exsanguinator Cavalry {2}{B}
Creature — Vampire Knight
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Fallen Askari {1}{B}
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can’t block.
Fell Horseman {3}{B}
Creature — Zombie Knight
When Fell Horseman dies, put it on the bottom of its owner’s library.
Deathly Ride {1}{B}
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Forsworn Paladin {B}
Creature — Human Knight
Menace
{1}{B}, {T}, Pay 1 life: Create a Treasure token.
{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Foulmire Knight {B}
Creature — Zombie Knight
Deathtouch
Profane Insight {2}{B}
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Haakon, Stromgald Scourge {1}{B}{B}
Legendary Creature — Zombie Knight
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
Headless Horseman {2}{B}
Creature — Zombie Knight
High Marshal Arguel {1}{W}{B}
Legendary Creature — Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel’s Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel’s Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
Ihsan's Shade {3}{B}{B}{B}
Legendary Creature — Shade Knight
Protection from white
Josu Vess, Lich Knight {2}{B}{B}
Legendary Creature — Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Knight of Dusk {1}{B}{B}
Creature — Human Knight
{B}{B}: Destroy target creature blocking Knight of Dusk.
Knight of Dusk's Shadow {1}{B}
Creature — Human Knight
Menace (This creature can’t be blocked except by two or more creatures.)
Your opponents can’t gain life.
{1}{B}: Knight of Dusk’s Shadow gets +1/+1 until end of turn.
Knight of Infamy {1}{B}
Creature — Human Knight
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Knight of Malice {1}{B}
Creature — Human Knight
First strike
Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
Knight of Stromgald {B}{B}
Creature — Human Knight
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
Knight of the Ebon Legion {B}
Creature — Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
Knight of the Last Breath {5}{W}{B}
Creature — Giant Knight
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
Knights of the Black Rose {3}{W}{B}
Creature — Human Knight
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
Legion Lieutenant {W}{B}
Creature — Vampire Knight
Other Vampires you control get +1/+1.
Liliana's Standard Bearer {2}{B}
Creature — Zombie Knight
Flash
When Liliana’s Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
Locthwain Lancer {4}{B}
Creature — Human Knight
Menace
Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
Locthwain Paladin {3}{B}
Creature — Human Knight
Menace (This creature can’t be blocked except by two or more creatures.)
Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.
Lost Legion {1}{B}{B}
Creature — Spirit Knight
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Marauding Knight {2}{B}{B}
Creature — Phyrexian Zombie Knight
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
Markov Crusader {4}{B}
Creature — Vampire Knight
Lifelink
Markov Crusader has haste as long as you control another Vampire.
Markov Dreadknight {3}{B}{B}
Creature — Vampire Knight
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
Mercenary Knight {2}{B}
Creature — Human Mercenary Knight
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
Midnight Reaper {2}{B}
Creature — Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
Murderous Rider {1}{B}{B}
Creature — Zombie Knight
Lifelink
When Murderous Rider dies, put it on the bottom of its owner’s library.
Swift End {1}{B}{B}
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Nazgûl {2}{B}
Creature — Wraith Knight
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Nimraiser Paladin {4}{B}
Creature — Phyrexian Knight
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.