61 – 120 of 1,190 cards where the color identity ≤ R and (the set is “all” or the set is “hml” or the set is “ice” or the set is “fem” or the set is “drk” or the set is “leg” or the set is “atq” or the set is “arn” or the set is “leb” or the block is “mmq” or the block is “usg” …

Blood Lust {1}{R}

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Blood Moon {2}{R}

Enchantment

Nonbasic lands are Mountains.

Blood Oath {3}{R}

Instant

Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Bloodrock Cyclops {2}{R}

Creature — Cyclops

Bloodrock Cyclops attacks each combat if able.

3/3
Bloodshot Cyclops {5}{R}

Creature — Cyclops Giant

{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature’s power to any target.

4/4
Bogardan Firefiend {2}{R}

Creature — Elemental Spirit

When Bogardan Firefiend dies, it deals 2 damage to target creature.

2/1
Bogardan Phoenix {2}{R}{R}{R}

Creature — Phoenix

Flying

When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

3/3
Boil {3}{R}

Instant

Destroy all Islands.

Boiling Blood {2}{R}

Instant

Target creature attacks this turn if able.

Draw a card.

Bola Warrior {1}{R}

Creature — Human Spellshaper Warrior

{R}, {T}, Discard a card: Target creature can’t block this turn.

1/1
Brand {R}

Instant

Gain control of all permanents you own. (This effect lasts indefinitely.)

Cycling {2} ({2}, Discard this card: Draw a card.)

Branded Brawlers {R}

Creature — Human Soldier

Branded Brawlers can’t attack if defending player controls an untapped land.

Branded Brawlers can’t block if you control an untapped land.

2/2
Brand of Ill Omen {3}{R}

Enchantment — Aura

Enchant creature

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature’s controller can’t cast creature spells.

Brassclaw Orcs {2}{R}

Creature — Orc

Brassclaw Orcs can’t block creatures with power 2 or greater.

3/2
Bravado {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.

Brawl {3}{R}{R}

Instant

Until end of turn, all creatures gain “{T}: This creature deals damage equal to its power to target creature.”

Brothers of Fire {1}{R}{R}

Creature — Human Shaman

{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.

2/2
Brutal Suppression {R}

Enchantment

Activated abilities of nontoken Rebels cost an additional “Sacrifice a land” to activate.

Builder's Bane {X}{X}{R}

Sorcery

Destroy X target artifacts. Builder’s Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.

Bulwark {3}{R}{R}

Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player’s hand.

Burning Palm Efreet {2}{R}{R}

Creature — Efreet

{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.

2/2
Burning Shield Askari {2}{R}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{R}{R}: Burning Shield Askari gains first strike until end of turn.

2/2
Burnout {1}{R}

Instant

Counter target instant spell if it’s blue.

Draw a card at the beginning of the next turn’s upkeep.

Burrowing {R}

Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Canyon Drake {2}{R}{R}

Creature — Drake

Flying

{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.

1/2
Canyon Wildcat {1}{R}

Creature — Cat

Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)

2/1
Cave-In {3}{R}{R}

Sorcery

You may exile a red card from your hand rather than pay this spell’s mana cost.

Cave-In deals 2 damage to each creature and each player.

Cave People {1}{R}{R}

Creature — Human

Whenever Cave People attacks, it gets +1/-2 until end of turn.

{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

1/4
Cavern Crawler {2}{R}

Creature — Insect

Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)

{R}: Cavern Crawler gets +1/-1 until end of turn.

0/3
Caverns of Despair {2}{R}{R}

World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Cave Sense {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)

Ceremonial Guard {2}{R}

Creature — Human Soldier

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

3/4
Chain Lightning {R}

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Chandler {4}{R}

Legendary Creature — Human Rogue

{R}{R}{R}, {T}: Destroy target artifact creature.

3/3
Chaos Charm {R}

Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Chaos Harlequin {2}{R}{R}

Creature — Human

{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

2/4
Chaoslace {R}

Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Chaos Lord {4}{R}{R}{R}

Creature — Human

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

7/7
Chaos Moon {3}{R}

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Chaosphere {2}{R}

World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

Chaotic Goo {2}{R}{R}

Creature — Ooze

Chaotic Goo enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

0/0
Cinder Cloud {3}{R}{R}

Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature’s controller equal to the creature’s power.

Cinder Crawler {1}{R}

Creature — Salamander

{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.

1/2
Cinder Elemental {3}{R}

Creature — Elemental

{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.

2/2
Cinder Giant {3}{R}

Creature — Giant

At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

5/3
Cinder Seer {3}{R}

Creature — Human Wizard

{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.

1/1
Cinder Wall {R}

Creature — Wall

Defender

When Cinder Wall blocks, destroy it at end of combat.

3/3
Citadel of Pain {2}{R}

Enchantment

At the beginning of each player’s end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Close Quarters {2}{R}{R}

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Colos Yearling {2}{R}

Creature — Goat Beast

Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)

{R}: Colos Yearling gets +1/+0 until end of turn.

1/1
Cone of Flame {3}{R}{R}

Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Conquer {3}{R}{R}

Enchantment — Aura

Enchant land

You control enchanted land.

Consuming Ferocity {1}{R}

Enchantment — Aura

Enchant non-Wall creature

Enchanted creature gets +1/+0.

At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can’t be regenerated.

Convulsing Licid {2}{R}

Creature — Licid

{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature can’t block.

2/2
Covetous Dragon {4}{R}

Creature — Dragon

Flying

When you control no artifacts, sacrifice Covetous Dragon.

6/5
Crag Saurian {R}{R}{R}

Creature — Lizard

Whenever a source deals damage to Crag Saurian, that source’s controller gains control of Crag Saurian.

4/4
Crash {2}{R}

Instant

You may sacrifice a Mountain rather than pay this spell’s mana cost.

Destroy target artifact.

Crater Hellion {4}{R}{R}

Creature — Hellion Beast

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

6/6
Craven Giant {2}{R}

Creature — Giant

Craven Giant can’t block.

4/1
Crevasse {2}{R}

Enchantment

Creatures with mountainwalk can be blocked as though they didn’t have mountainwalk.