61 – 120 of 1,190 cards where the color identity ≤ R and (the set is “all” or the set is “hml” or the set is “ice” or the set is “fem” or the set is “drk” or the set is “leg” or the set is “atq” or the set is “arn” or the set is “leb” or the block is “mmq” or the block is “usg” …
Blood Lust {1}{R}
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Blood Moon {2}{R}
Enchantment
Nonbasic lands are Mountains.
Blood Oath {3}{R}
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Bloodrock Cyclops {2}{R}
Creature — Cyclops
Bloodrock Cyclops attacks each combat if able.
Bloodshot Cyclops {5}{R}
Creature — Cyclops Giant
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature’s power to any target.
Bogardan Firefiend {2}{R}
Creature — Elemental Spirit
When Bogardan Firefiend dies, it deals 2 damage to target creature.
Bogardan Phoenix {2}{R}{R}{R}
Creature — Phoenix
Flying
When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
Boil {3}{R}
Instant
Destroy all Islands.
Boiling Blood {2}{R}
Instant
Target creature attacks this turn if able.
Draw a card.
Bola Warrior {1}{R}
Creature — Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can’t block this turn.
Brand {R}
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Branded Brawlers {R}
Creature — Human Soldier
Branded Brawlers can’t attack if defending player controls an untapped land.
Branded Brawlers can’t block if you control an untapped land.
Brand of Ill Omen {3}{R}
Enchantment — Aura
Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature’s controller can’t cast creature spells.
Brassclaw Orcs {2}{R}
Creature — Orc
Brassclaw Orcs can’t block creatures with power 2 or greater.
Bravado {1}{R}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Brawl {3}{R}{R}
Instant
Until end of turn, all creatures gain “{T}: This creature deals damage equal to its power to target creature.”
Brothers of Fire {1}{R}{R}
Creature — Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Brutal Suppression {R}
Enchantment
Activated abilities of nontoken Rebels cost an additional “Sacrifice a land” to activate.
Builder's Bane {X}{X}{R}
Sorcery
Destroy X target artifacts. Builder’s Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
Bulwark {3}{R}{R}
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player’s hand.
Burning Palm Efreet {2}{R}{R}
Creature — Efreet
{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Burning Shield Askari {2}{R}
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
Burnout {1}{R}
Instant
Counter target instant spell if it’s blue.
Draw a card at the beginning of the next turn’s upkeep.
Burrowing {R}
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Canyon Drake {2}{R}{R}
Creature — Drake
Flying
{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
Canyon Wildcat {1}{R}
Creature — Cat
Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)
Cave-In {3}{R}{R}
Sorcery
You may exile a red card from your hand rather than pay this spell’s mana cost.
Cave-In deals 2 damage to each creature and each player.
Cave People {1}{R}{R}
Creature — Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)
Cavern Crawler {2}{R}
Creature — Insect
Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)
{R}: Cavern Crawler gets +1/-1 until end of turn.
Caverns of Despair {2}{R}{R}
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Cave Sense {1}{R}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can’t be blocked as long as defending player controls a Mountain.)
Ceremonial Guard {2}{R}
Creature — Human Soldier
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
Chain Lightning {R}
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chandler {4}{R}
Legendary Creature — Human Rogue
{R}{R}{R}, {T}: Destroy target artifact creature.
Chaos Charm {R}
Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
Chaos Harlequin {2}{R}{R}
Creature — Human
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
Chaoslace {R}
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Chaos Lord {4}{R}{R}{R}
Creature — Human
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
Chaos Moon {3}{R}
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Chaosphere {2}{R}
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Chaotic Goo {2}{R}{R}
Creature — Ooze
Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Cinder Cloud {3}{R}{R}
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature’s controller equal to the creature’s power.
Cinder Crawler {1}{R}
Creature — Salamander
{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
Cinder Elemental {3}{R}
Creature — Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
Cinder Giant {3}{R}
Creature — Giant
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
Cinder Seer {3}{R}
Creature — Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.
Cinder Wall {R}
Creature — Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
Citadel of Pain {2}{R}
Enchantment
At the beginning of each player’s end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Close Quarters {2}{R}{R}
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Colos Yearling {2}{R}
Creature — Goat Beast
Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)
{R}: Colos Yearling gets +1/+0 until end of turn.
Cone of Flame {3}{R}{R}
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Conquer {3}{R}{R}
Enchantment — Aura
Enchant land
You control enchanted land.
Consuming Ferocity {1}{R}
Enchantment — Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can’t be regenerated.
Convulsing Licid {2}{R}
Creature — Licid
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can’t block.
Covetous Dragon {4}{R}
Creature — Dragon
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Crag Saurian {R}{R}{R}
Creature — Lizard
Whenever a source deals damage to Crag Saurian, that source’s controller gains control of Crag Saurian.
Crash {2}{R}
Instant
You may sacrifice a Mountain rather than pay this spell’s mana cost.
Destroy target artifact.
Crater Hellion {4}{R}{R}
Creature — Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
Craven Giant {2}{R}
Creature — Giant
Craven Giant can’t block.
Crevasse {2}{R}
Enchantment
Creatures with mountainwalk can be blocked as though they didn’t have mountainwalk.