Cave-In {3}{R}{R}

Sorcery

You may exile a red card from your hand rather than pay this spell’s mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny