Lose Calm (Dragons of Tarkir #147)

Lose Calm {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)

A lifetime of discipline forsaken in a moment of rage.

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Lose Calm:
  • Lose Calm can target any creature, including one that’s untapped or one you already control. (2015-02-25)
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. (2015-02-25)