3301 – 3360 of 3,637 cards where the card types include “human”

Treasure Mage {2}{U}

Creature — Human Wizard

When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

2/2
Treizeci, Sun of Serra {3}{W}

Legendary Creature — Human Knight

Companion — Your starting deck contains only nostalgic cards. (Retro frames, legends, and artifacts are nostalgic.)

Vigilance

Whenever you cast a nostalgic spell, you may pay {2}. If you do, put a +1/+1 counter on Treizeci, then for each +1/+1 counter on it, create a Serra Angel token.

3/3
_____ _____ _____ Trespasser {1}{U}

Creature — Human Rogue Guest

When this creature enters the battlefield, you may put a name sticker on it.

{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can’t be blocked this turn.

2/1
Trespasser il-Vec {2}{B}

Creature — Human Rogue

Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

3/1
Triad of Fates {2}{W}{B}

Legendary Creature — Human Wizard

{1}, {T}: Put a fate counter on another target creature.

{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner’s control.

{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.

3/3
Tribute Mage {2}{U}

Creature — Human Wizard

When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

2/2
Trickster Mage {U}

Creature — Human Spellshaper

{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.

1/1
Trinket Mage {2}{U}

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

2/2
Triskaidekaphile {1}{U}

Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

{3}{U}: Draw a card.

1/3
Triumphant Adventurer {W}{B}

Creature — Human Knight

Deathtouch

As long as it’s your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

1/1
Triumph of Saint Katherine {4}{W}

Creature — Human Warrior

Lifelink

Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.

Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

5/5
Trokin High Guard {3}{W}

Creature — Human Knight

3/3
Trophy Hunter {2}{G}

Creature — Human Archer

{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.

Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.

2/3
Trophy Mage {2}{U}

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

2/2
Troubled Healer {2}{W}

Creature — Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

1/2
Trove Mage {2}{U}

Creature — Human Wizard

When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle.

2/2
Trove Tracker {2}{U}

Creature — Human Pirate

When Trove Tracker dies, draw a card.

Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

2/2
True Believer {W}{W}

Creature — Human Cleric

You have shroud. (You can’t be the target of spells or abilities.)

2/2
Truefire Captain {R}{R}{W}{W}

Creature — Human Knight

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

4/3
Truefire Paladin {R}{W}

Creature — Human Knight

Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.

2/2
Trueheart Duelist {1}{W}

Creature — Human Warrior

Trueheart Duelist can block an additional creature each combat.

Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2/2
Trusted Advisor {U}

Creature — Human Advisor

Your maximum hand size is increased by two.

At the beginning of your upkeep, return a blue creature you control to its owner’s hand.

1/2
Trusted Forcemage {2}{G}

Creature — Human Shaman

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

2/2
Trustworthy Scout {1}{W}

Creature — Human Scout

{1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

2/2
Trynn, Champion of Freedom {3}{W}

Legendary Creature — Human Soldier

Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.)

At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.

3/3
Tuknir Deathlock {R}{R}{G}{G}

Legendary Creature — Human Wizard

Flying

{R}{G}, {T}: Target creature gets +2/+2 until end of turn.

2/2
Tura Kennerüd, Skyknight {2}{W}{U}{U}

Legendary Creature — Human Knight

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

3/3
Tuskeri Firewalker {2}{R}

Creature — Human Berserker

Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)

3/2
Tuskguard Captain {2}{G}

Creature — Human Warrior

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

2/3
Tuya Bearclaw {1}{R}{G}

Legendary Creature — Human Warrior

Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.

2/2
Twinblade Paladin {3}{W}

Creature — Human Knight

Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.

As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

3/3
Twisted Sewer-Witch {3}{B}{B}

Creature — Human Warlock

When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with “This creature can’t block.” Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

3/4
Tymna the Weaver {1}{W}{B}

Legendary Creature — Human Cleric

Lifelink

At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)

2/2
Ulder Ravengard, Marshal {1}{R}{W}

Legendary Creature — Human Noble Soldier

When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.

Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.

3/3
Ulrich of the Krallenhorde {3}{R}{G}

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

4/4
Ulrich, Uncontested Alpha

Legendary Creature — Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don’t control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

6/6
Ulvenwald Mystics {2}{G}{G}

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

3/3
Ulvenwald Primordials

Creature — Werewolf

{G}: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

5/5
Ulvenwald Tracker {G}

Creature — Human Shaman

{1}{G}, {T}: Target creature you control fights another target creature.

1/1
Umbra Mystic {2}{W}

Creature — Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

2/2
Unassuming Sage {1}{W}

Creature — Human Peasant Wizard

When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has “Whenever this creature attacks, scry 1.”)

2/2
Unchained Berserker {1}{R}

Creature — Human Berserker

Protection from white (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Unchained Berserker gets +2/+0 as long as it’s attacking.

1/1
Uncle Istvan {1}{B}{B}{B}

Creature — Human

Prevent all damage that would be dealt to Uncle Istvan by creatures.

1/3
Undead Slayer {2}{W}

Creature — Human Cleric

{W}, {T}: Exile target Skeleton, Vampire, or Zombie.

2/2
Undercity Informer {2}{B}

Creature — Human Rogue

{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

2/3
Undercity Scrounger {2}{B}

Artifact Creature — Human Rogue

{T}: Create a Treasure token. Activate only if a creature died this turn. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

1/4
Undercover Butler {2}{U/B}

Creature — Human Rogue

Whenever Undercover Butler attacks the player with the most life or tied for most life, it can’t be blocked this turn.

2/3
Undertaker {1}{B}

Creature — Human Spellshaper

{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.

1/1
Underworld Coinsmith {W}{B}

Enchantment Creature — Human Cleric

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.

{W}{B}, Pay 1 life: Each opponent loses 1 life.

2/2
Underworld Hermit {4}{B}{B}

Creature — Human Peasant

When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

3/3
Unlucky Witness {R}

Creature — Human Citizen

When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.

1/1
Unruly Mob {1}{W}

Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

1/1
Unscrupulous Contractor {2}{B}

Creature — Human Assassin

When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.

Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2
Unwavering Initiate {2}{W}

Creature — Human Warrior

Vigilance

Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

3/2
Upriser Renegade {1}{R}

Creature — Human Samurai

Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)

1/3
Urbis Protector {4}{W}{W}

Creature — Human Cleric

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

1/1
Urborg Emissary {2}{B}

Creature — Human Wizard

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner’s hand.

3/1
Urborg Syphon-Mage {2}{B}

Creature — Human Spellshaper

{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

2/2
Ursine Champion {1}{G}

Creature — Human Berserker

{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.

2/2
Urza, Chief Artificer {3}{W}{U}{B}

Legendary Creature — Human Artificer

Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)

Artifact creatures you control have menace.

At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

4/5
Urza, Lord High Artificer {2}{U}{U}

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Add {U}.

{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4
Urza, Lord Protector {1}{W}{U}

Legendary Creature — Human Artificer

Artifact, instant, and sorcery spells you cast cost {1} less to cast.

{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

2/4